public Atlas3() { Log.i(LOG_TAG, "Atlas3 starts"); // TODO: This needs to be done when binding // Create an aliased Atlas Texture2D.saveTexParameters(); Texture2D.setAliasTexParameters(); TileMapAtlas tilemap = TileMapAtlas.tilemap("tiles.png", "small.tga", 16, 16); Texture2D.restoreTexParameters(); addChild(tilemap, 0, kTagTileMap); tilemap.setAnchorPoint(0, 0); IntervalAction s = ScaleBy.action(4, 0.8f); IntervalAction scaleBack = s.reverse(); IntervalAction go = MoveBy.action(8, -1650, 0); IntervalAction goBack = go.reverse(); IntervalAction seq = Sequence.actions(s, go, goBack, scaleBack); tilemap.runAction(seq); Log.i(LOG_TAG, "Atlas3 ends"); }
public Atlas4() { Log.i(LOG_TAG, "Atlas4 starts"); // Create an Aliased Atlas Texture2D.saveTexParameters(); Texture2D.setAliasTexParameters(); TileMapAtlas tilemap = TileMapAtlas.tilemap("tiles.png", "levelmap.tga", 16, 16); Texture2D.restoreTexParameters(); // If you are not going to use the Map, you can free it now // tilemap.releaseMap(); // And if you are going to use, it you can access the data with: schedule("updateMap", 0.2f); addChild(tilemap, 0, kTagTileMap); tilemap.setAnchorPoint(0, 0); tilemap.setPosition(-20, -200); Log.i(LOG_TAG, "Atlas4 starts"); }