private static StructureComponent getNextComponentVillagePath( StructureComponentErisVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 3 + par0ComponentVillageStartPiece.terrainType) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { final StructureBoundingBox var8 = StructureComponentErisVillagePathGen.func_74933_a( par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6); if (var8 != null && var8.minY > 10) { final StructureComponentErisVillagePathGen var9 = new StructureComponentErisVillagePathGen( par0ComponentVillageStartPiece, par7, par2Random, var8, par6); par1List.add(var9); par0ComponentVillageStartPiece.field_74930_j.add(var9); return var9; } return null; } else { return null; } }
/** attempts to find a next Structure Component to be spawned, private Village function */ private static StructureComponent getNextVillageStructureComponent( StructureComponentErisVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 50) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { final StructureComponentErisVillage var8 = StructureVillagePiecesEris.getNextVillageComponent( par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1); if (var8 != null) { par1List.add(var8); par0ComponentVillageStartPiece.field_74932_i.add(var8); return var8; } return null; } else { return null; } }