示例#1
0
  @Override
  public void invalidate() {
    super.invalidate();

    Arrays.fill(planeEnabled, false);
  }
示例#2
0
  private void handleMenu(KeyState key) {
    if (!Configurations.getInstance().isFavorWayNonsupport()) {
      if (key.containsAndRemove(KeyCode.LEFT)) {
        if (groupIndex == 0) {
          groupIndex = 1;
          hilightMainMenuIndex = (byte) mainMenu.getHilightIndex();
          mainMenu.setHilightIndex(-1);
        }
      }

      if (key.containsAndRemove(KeyCode.RIGHT)) {
        if (groupIndex == 1) {
          groupIndex = 0;
          mainMenu.setHilightIndex(hilightMainMenuIndex);
        }
      }
    }

    if (groupIndex == 0) {
      if (key.containsAndRemove(KeyCode.UP)) {
        if (mainMenu != null) {
          mainMenu.prevItem();
        }
      }
      if (key.containsAndRemove(KeyCode.DOWN)) {
        if (mainMenu != null) {
          mainMenu.nextItem();
        }
      }
    }

    if (key.containsAndRemove(KeyCode.OK)) {
      if (groupIndex == 0) {
        if (mainMenu != null) {
          switch (mainMenu.getHilightIndex()) {
            case MAIN_MENU_START:
              if (!prepareStart()) {
                return;
              }
              clearMenuRes();
              if (choiceCursor == null) {
                choiceCursor = Resource.buildRotateCursor();
              }
              choiceIndex = 0;
              state = STATE_START;
              startState = STATE_START_CHOICE;
              break;
            case MAIN_MENU_LOAD:
              clearMenuRes();
              StateRecord stateRecord = new StateRecord();
              int result = stateRecord.popup(StateRecord.TYPE_LOAD);
              if (result == 0) {
                clearStartRes();
                engine.gotoStateMap();
              }
              break;
            case MAIN_MENU_RANK:
              state = STATE_FETCH_RANK;
              break;
            case MAIN_MENU_HELP:
              clearMenuRes();
              StateHelp help = new StateHelp();
              help.popup();
              break;
            case MAIN_MENU_EXIT:
              PopupConfirm confirm = Resource.buildPopupConfirm();
              confirm.setText("确定退出游戏吗?");
              switch (confirm.popup()) {
                case 0:
                  engine.setExit();
                  break;
                case 1:
                  state = STATE_MENU;
                  break;
                default:
                  break;
              }
              break;
            default:
              break;
          }
        }
      } else {
        addfavorite();
      }
    }

    if (key.containsAndRemove(KeyCode.NUM0 | KeyCode.BACK)) {
      key.clear();
      PopupConfirm confirm = Resource.buildPopupConfirm();
      confirm.setText("确定退出游戏吗?");
      switch (confirm.popup()) {
        case 0:
          engine.setExit();
          break;
        case 1:
          state = STATE_MENU;
          break;
        default:
          break;
      }
    }
  }
 @Override
 public void invalidate() {
   super.invalidate();
   enabled = false;
   face = -1;
 }