示例#1
0
文件: Capos.java 项目: rwther/jmafio
 public void sanction(Soldiers s) {
   // punish all the soldiers form this capo instead of a single soldier
   // s.AcceptSanctionForExtortedShopOfOtherCapo();
   for (int i = 0; i < soldiers.size(); i++) {
     Soldiers so = (Soldiers) soldiers.get(i);
     so.AcceptSanctionForExtortedShopOfOtherCapo();
   }
 }
示例#2
0
文件: Capos.java 项目: rwther/jmafio
  public void giveExtorsionMoney(double amount, Soldiers soldier, Shop shop, Color territory) {
    // store money

    // distribute money
    // 50 persent for capos, then rest for solidiers

    System.out.println(
        "capo #"
            + this.getIndex()
            + "cummulatedIncome = "
            + cummulatedIncome
            + "extorsionCount = "
            + extorsionCount);

    extorsionCount++;

    cummulatedIncome += amount * 0.5;
    soldier.setMoney(soldier.getMoney() + amount * 0.5);
    System.out.println("capo #" + index + " has now: $" + cummulatedIncome);

    // draw edges between Capo and by own soldiers extorted shops
    Context<Object> context = ContextUtils.getContext(this);
    Network<Object> net = (Network<Object>) context.getProjection("network");
    net.addEdge(this, shop);

    // sanction if money from shop from other territory
    if (!territory.equals(familyColor)) {
      // decision process --> preliminary! --- TODO: could be implemented
      // with EMIL-S

      notPermittedExtorsionCount++;

      double rnd = RandomHelper.nextDoubleFromTo(0.0, 1.0);
      if (rnd <= sanctionProbability) {
        soldier.sanction(shop, territory);
        sanctionCount++;
      }
    }

    // notify the mandamento
    if (this != mandamento.getCapo()) {
      mandamento.onExtortMoney(index, cummulatedIncome);
    }
  }
示例#3
0
文件: Capos.java 项目: rwther/jmafio
  /** Initialisation of Capo agent */
  public void linkin() {

    System.out.println("Objects assigned to Capo #" + index + ", " + this.toString() + ": ");

    GridPoint pt = grid.getLocation(this);

    // finde Farbe des Territoriums auf dem der Capo sich befindet und setze
    // eigene Familienfarbe entsprechend
    for (Object obj : grid.getObjectsAt(pt.getX(), pt.getY())) {
      if (obj instanceof TerritoryMarker) {
        familyColor = ((TerritoryMarker) obj).getTerritoryColor();
        break;
      }
    }

    // Ordne alle Soldaten und Shops auf dem Territorium dem Capo zu
    Iterable allObjects = grid.getObjects();
    for (Object object : allObjects) {

      // finde Farbe des Territoriums auf dem sich das aktuelle Objekt
      // befindet
      Color c = Color.BLACK;
      GridPoint objLocation = grid.getLocation(object);
      for (Object obj : grid.getObjectsAt(objLocation.getX(), objLocation.getY())) {
        if (obj instanceof TerritoryMarker) {
          c = ((TerritoryMarker) obj).getTerritoryColor();
          break;
        }
      }

      // Wenn Object auf Territorium der Familie (entspr. gleiche Farbe),
      // dann...
      if (familyColor.equals(c)) {

        // System.out.print("   Soldiers: ");
        // Soldat zuordnen
        if (object instanceof Soldiers) {
          Soldiers soldier = (Soldiers) object;
          soldiers.add(soldier);
          soldier.setMycapo(this);
          System.out.print(soldier.toString() + " ");
        }

        // System.out.print("\n   Shops: ");
        // Shop zuordnen
        if (object instanceof Shop) {
          Shop shop = (Shop) object;
          shop.setCapo(this);
          shops.add(shop);
          System.out.print(shop.toString() + " ");
        }
      }
    }

    // for (int x=pt.getX(); x<pt.getX()+25; x++)
    // for(int y=pt.getY(); y<pt.getY()+25;y++){
    // Object obj=grid.getObjectsAt(x,y);
    // // System.out.print(obj.toString()+" ");
    // if (obj instanceof UnremoveableIterator){
    // UnremoveableIterator iter = (UnremoveableIterator)obj;
    // while (iter.hasNext()){
    // Object element =iter.next();
    // if (element instanceof Soldiers) {
    // Soldiers s = (Soldiers) element;
    // soldiers.add(s);
    // s.setMycapo(this);
    // }
    // System.out.print(element.toString()+" ");
    // }
    // //
    // // System.out.print(obj.toString()+" ");
    // }
    // }
    System.out.println();
    // for (Object obj:grid.getObjectsAt(pt.getX(), pt.getY())){
    // if (obj instanceof Soldiers){
    // soldiers.add(obj);
    // }
    // }
    // if (soldiers.size()>0){
    // int index = RandomHelper.nextIntFromTo(0, 5);
    // Object obj = soldiers.get(index);
    // ArrayList<Soldiers> soldiers1 ;
    // NdPoint spacePt = space.getLocation(obj);
    // Context<Object> context = ContextUtils.getContext(obj);
    // space.moveTo(soldiers, spacePt.getX(), spacePt.getY());
    // grid.moveTo(soldiers, pt.getX(), pt.getY());
    //
    //
    //
    // Network<Object> net
    // =(Network<Object>)context.getProjection("network");
    // net.addEdge(this, soldiers);
    //
    // }

  }