void renderer(Graphics2D g2d) { height = window.getHeight() - 20; width = window.getWidth(); lastTime = curTime; curTime = System.currentTimeMillis(); totalTime += curTime - lastTime; if (totalTime > 1000) { totalTime -= 1000; fps = frames; frames = 0; } ++frames; delta = 16.0 / (curTime - lastTime); if (delta < 0) delta = 0; g2d.setColor(Color.white); if (removeMode) g2d.fill(new Rectangle(0, 0, width, height)); if (eventHandeler(g2d)) { renderBackground(g2d); return; } Graphics2D map = (Graphics2D) g2d.create(); playerHandeler(); xOffset = -player.body.getCenterX() + width / 2; yOffset = -player.body.getCenterY() + height / 2; if (-xOffset < bounds.getBounds2D().getX()) xOffset = -bounds.getBounds2D().getX(); else if (-xOffset > bounds.getBounds2D().getMaxX() - width) xOffset = -bounds.getBounds2D().getMaxX() + width; if (-yOffset < bounds.getBounds2D().getY()) yOffset = -bounds.getBounds2D().getY(); else if (-yOffset > bounds.getBounds2D().getMaxY() - height + 3) yOffset = -bounds.getBounds2D().getMaxY() + height - 3; map.translate(xOffset, yOffset); renderBackground(map); itemHandeler(map); enemieHandeler(); characterHandeler(map); map.setColor(Color.black); map.draw(bounds); renderUI(g2d); }