/** * Method to access appearance for cells in 3D * * @param initValue no null if appearance has to be changed according to user value. Using this * mechanism to avoid the creation of new Boolean() just for the checking */ public static void setCellAppearanceValues(Object initValue) { Color3f userColor = new Color3f(new Color(User.getColor(User.ColorPrefType.INSTANCE_3D))); if (cellApp == null) { cellApp = new J3DAppearance(TransparencyAttributes.SCREEN_DOOR, 0, null); RenderingAttributes ra = new RenderingAttributes(); ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_READ); ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE); ra.setVisible(J3DUtils.is3DCellBndOn()); cellApp.setRenderingAttributes(ra); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); pa.setPolygonMode(PolygonAttributes.POLYGON_LINE); cellApp.setPolygonAttributes(pa); // TextureAttributes texAttr = new TextureAttributes(); // texAttr.setTextureMode(TextureAttributes.MODULATE); // //texAttr.setTextureColorTable(pattern); // cellApp.setTextureAttributes(texAttr); LineAttributes lineAttr = new LineAttributes(); lineAttr.setLineAntialiasingEnable(true); cellApp.setLineAttributes(lineAttr); // ** Data for cells ColoringAttributes ca = new ColoringAttributes(); ca.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE); ca.setCapability(ColoringAttributes.ALLOW_COLOR_READ); ca.setColor(userColor); cellApp.setColoringAttributes(ca); cellApp.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ); cellApp.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); } else if (initValue == null) // redoing color only when it was changed in GUI { ColoringAttributes ca = cellApp.getColoringAttributes(); Color3f curColor = new Color3f(); ca.getColor(curColor); if (!userColor.equals(curColor)) ca.setColor(userColor); } }
/** * Method to access appearance of axes in 3D * * @param initValue false if appearance has to be changed according to user value */ public static void setAxisAppearanceValues(Object initValue) { int[] colors = J3DUtils.get3DColorAxes(); for (int i = 0; i < axisApps.length; i++) { Color userColor = new Color(colors[i]); if (axisApps[i] == null) { axisApps[i] = new J3DAppearance(TransparencyAttributes.NONE, 0.5f, userColor); // Turn off face culling so we can see the back side of the labels // (since we're not using font extrusion) PolygonAttributes polygonAttributes = new PolygonAttributes(); polygonAttributes.setCullFace(PolygonAttributes.CULL_NONE); // Make the axis lines 2 pixels wide LineAttributes lineAttributes = new LineAttributes(); lineAttributes.setLineWidth(3.0f); ColoringAttributes colorAttrib = new ColoringAttributes(); colorAttrib.setColor(new Color3f(userColor)); colorAttrib.setCapability(ColoringAttributes.ALLOW_COLOR_READ); colorAttrib.setCapability(ColoringAttributes.ALLOW_COLOR_WRITE); axisApps[i].setColoringAttributes(colorAttrib); axisApps[i].setPolygonAttributes(polygonAttributes); axisApps[i].setLineAttributes(lineAttributes); axisApps[i].setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ); axisApps[i].setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); RenderingAttributes ra = new RenderingAttributes(); ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_READ); ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE); ra.setVisible(J3DUtils.is3DAxesOn()); axisApps[i].setRenderingAttributes(ra); } else if (initValue == null) // redoing color only when it was changed in GUI axisApps[i].set3DColor(null, userColor); } }
private void setOtherAppearanceValues(int mode, float factor, Color color, boolean visible) { // Transparency values TransparencyAttributes ta = new TransparencyAttributes(mode, factor); ta.setCapability(TransparencyAttributes.ALLOW_VALUE_READ); ta.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); ta.setCapability(TransparencyAttributes.ALLOW_MODE_READ); ta.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); setTransparencyAttributes(ta); setCapability(ALLOW_TRANSPARENCY_ATTRIBUTES_READ); setCapability(ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE); // For highlight setCapability(ALLOW_MATERIAL_READ); setCapability(ALLOW_MATERIAL_WRITE); // For visibility setCapability(ALLOW_RENDERING_ATTRIBUTES_READ); setCapability(ALLOW_RENDERING_ATTRIBUTES_WRITE); // Color setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ); setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); // Adding Rendering attributes to access visibility flag if layer is available if (layer != null) { RenderingAttributes ra = new RenderingAttributes(); ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_READ); ra.setCapability(RenderingAttributes.ALLOW_VISIBLE_WRITE); ra.setCapability(RenderingAttributes.ALLOW_DEPTH_ENABLE_READ); ra.setCapability(RenderingAttributes.ALLOW_DEPTH_ENABLE_WRITE); ra.setVisible(visible); setRenderingAttributes(ra); if (mode != TransparencyAttributes.NONE) ra.setDepthBufferEnable(true); } // Set up the polygon attributes // PolygonAttributes pa = new PolygonAttributes(); // pa.setCullFace(PolygonAttributes.CULL_NONE); // pa.setPolygonMode(PolygonAttributes.POLYGON_LINE); // setPolygonAttributes(pa); // TextureAttributes texAttr = new TextureAttributes(); // texAttr.setTextureMode(TextureAttributes.MODULATE); // texAttr.setTextureColorTable(pattern); // setTextureAttributes(texAttr); // LineAttributes lineAttr = new LineAttributes(); // lineAttr.setLineAntialiasingEnable(true); // setLineAttributes(lineAttr); // Adding to internal material // Material mat = new Material(objColor, black, objColor, white, 70.0f); if (color != null) { Color3f objColor = new Color3f(color); // Emissive is black and specular is plastic! // Color3f specular = new Color3f(color.brighter()); Material mat = new Material(objColor, J3DUtils.black, objColor, J3DUtils.plastic /*J3DUtils.white*/, 17); mat.setLightingEnable(true); mat.setCapability(Material.ALLOW_COMPONENT_READ); mat.setCapability(Material.ALLOW_COMPONENT_WRITE); mat.setCapability(Material.AMBIENT_AND_DIFFUSE); setMaterial(mat); } }