示例#1
0
  // Sets the location for NPCs to move towards
  public void NPCTarget(Stage s, ArrayList<NPC> npc, Player p) {

    int playerx = p.getX();
    int playery = p.getY();
    int viewrange = 100;
    int npcx;
    int npcy;

    int randnext = 0;

    // For each npc
    for (NPC n : npc) {

      // Get X/Y
      npcx = n.getX();
      npcy = n.getY();
      randnext = rand.nextInt(10);

      // If npc has nowhere to go
      if (n.getMoveticks() == 0 || (n.getGotox() == n.getX() && n.getGotoy() == n.getY())) {

        // Set random amount of movements
        n.setMoveticks(rand.nextInt(150));
        // Set a direction
        n.setDirection(rand.nextInt(4));

        n.setGotox(0);
        n.setGotoy(0);
      }

      // check if the player is within view range and move
      if ((playery >= npcy && playery <= npcy + viewrange
              || playery <= npcy && playery >= npcy - viewrange)
          && playerx > (npcx + n.getWidth())
          && playerx <= (npcx + viewrange)) {

        n.setGotox(p.getX() + (p.getWidth() / 2));
        n.setGotoy(p.getY() + (p.getHeight() / 2));
      }

      if ((playery >= npcy && playery <= npcy + viewrange
              || playery <= npcy && playery >= npcy - viewrange)
          && (playerx + p.getWidth()) < npcx
          && playerx > (npcx - viewrange)) {

        n.setGotox(p.getX() + (p.getWidth() / 2));
        n.setGotoy(p.getY() + (p.getHeight() / 2));
      }
    }
  }
示例#2
0
  public void NPCFire(NPC n, FireControl fc) throws IOException {

    // Is player above the npc
    if (n.getY() <= n.getGotoy()
        && ((n.getX() + n.getWidth() / 2 <= n.getGotox() + 25)
            && n.getX() + n.getWidth() / 2 >= n.getGotox()
            && n.getFirer() < n.getDistancey())) {

      // System.out.println("Shooting!");
      fc.addShot(
          new Bullet(
              n.getX() + n.getWidth() / 2,
              n.getY() + n.getHeight() + 4,
              n.getGun().getShotwidth(),
              n.getGun().getShotwidth(),
              0,
              n.getGun().getShotspeed(),
              n,
              n.getGun().getRicochet()));
    }

    if (n.getY() >= n.getGotoy()
        && ((n.getX() + n.getWidth() / 2 <= n.getGotox() + 25)
            && n.getX() + n.getWidth() / 2 >= n.getGotox()
            && n.getFirer() < n.getDistancey())) {

      // System.out.println("Shooting!");
      fc.addShot(
          new Bullet(
              n.getX() + n.getWidth() / 2,
              n.getY() - 4,
              n.getGun().getShotwidth(),
              n.getGun().getShotwidth(),
              1,
              n.getGun().getShotspeed(),
              n,
              n.getGun().getRicochet()));
    }

    if ((n.getY() + n.getHeight() / 2 >= n.getGotoy())
        && n.getY() + n.getHeight() / 2 <= n.getGotoy() + 25
        && ((n.getX() >= n.getGotox()) && n.getFirer() <= n.getDistancex())) {

      // System.out.println("Shooting!");
      fc.addShot(
          new Bullet(
              n.getX() - 4,
              n.getY() + n.getHeight() / 2,
              n.getGun().getShotwidth(),
              n.getGun().getShotwidth(),
              2,
              n.getGun().getShotwidth(),
              n,
              n.getGun().getRicochet()));
    }

    if ((n.getY() + n.getHeight() / 2 >= n.getGotoy())
        && n.getY() + n.getHeight() / 2 <= n.getGotoy() + 25
        && ((n.getX() < n.getGotox()) && n.getFirer() <= n.getDistancex())) {

      // System.out.println("Shooting!");
      fc.addShot(
          new Bullet(
              n.getX() + n.getWidth() + 4,
              n.getY() + n.getHeight() / 2,
              n.getGun().getShotwidth(),
              n.getGun().getShotwidth(),
              3,
              n.getGun().getShotspeed(),
              n,
              n.getGun().getRicochet()));
    }
  }
示例#3
0
  public void init() {

    // LEVEL SPEED
    levelSpeed = 8;

    // AudioPlayer init
    AudioLoader.loadFromFile("nivel3_sonido.txt");

    // images loading
    ImagesLoader.loadFromFile("nivel3_imagenes.txt");
    ImagesLoader.loadFromFile("nivel_efectosvisuales_imagenes.txt");
    ImagesLoader.loadFromFile("food_imagenes.txt");

    // food appearance probability
    if (difficulty == OptionsState.EASY) foodprobability = 0.8;
    if (difficulty == OptionsState.NORMAL) foodprobability = 0.88;
    if (difficulty == OptionsState.HARD) foodprobability = 0.94;

    fooddelays = new int[6];
    fooddelays[0] = 100;
    fooddelays[1] = 600;
    fooddelays[2] = 100;
    fooddelays[3] = 500;
    fooddelays[4] = 100;
    fooddelays[5] = 400;

    // Events init
    eventIntro = true;
    eventClear = eventDead = eventCaught = false;

    txtAnimation = new TextAnimation();

    camera = new Camera();
    cameraPoint = new Camera();

    levelStart = false;
    levelIntroTimer = System.nanoTime();
    levelIntroDelay = 10000;

    foodTimer = System.nanoTime();
    foodDelay = 3000;

    // load fonts
    Text.loadFont("yummyFont.png");
    Text.loadFont("leishoFont.png");

    player = new Player();
    npc = new NPC(player);
    dishes = new ArrayList<>();
    hud = new HUD(player);

    // difficulty
    difficulty = OptionsData.getDifficulty();

    // rails init
    rails = new Rail[3];

    // title init
    titleIntroA = new Title(levelName, Title.INTROANIMATIONA);
    titleIntroB = new Title("EMPIEZA", Title.INTROANIMATIONB);
    titleClear = new Title("GANASTE", Title.CLEARANIMATION);
    titleDead = new Title("MORISTE", Title.CAUGHTANIMATION);
    titleCaught = new Title("ATRAPADO", Title.CAUGHTANIMATION);

    titleIntroA.start();

    // background creation
    // individual creation

    bgKitchen = new Background(0, 0, ImagesLoader.getImage("3_background"), Background.MOVELEFT);
    heartAttack =
        new BackgroundAnimation(
            ImagesLoader.getImage("heartsolo"), BackgroundAnimation.HEARTATTACK);
    warning =
        new BackgroundAnimation(ImagesLoader.getImage("warning"), BackgroundAnimation.WARNING);
    /*
    bgSky = new Background(0, 0, ImagesLoader.getImage("nivel1_clouds"));
    bgSoil = new Background(0, GamePanel.HEIGHT - (ImagesLoader.getHeight("nivel1_soil")),
            ImagesLoader.getImage("nivel1_soil"));
    */
    numbers = new ArrayList<>();
    explosions = new ArrayList<>();
    powerup = new ArrayList<>();
    player.init(dishes, numbers, explosions, powerup);

    // setting the score for the player
    player.setScore(PlayerData.getScore());

    foodValues = new HashMap<>();
    foodList = new ArrayList<>();
    powerList = new ArrayList<>();

    loadFoodFile("archivoComida.txt");

    powerList.add("FREEZEPOWER");
    powerList.add("DOUBLESCOREPOWER");
    powerList.add("DOUBLESPEEDPOWER");
    powerList.add("HALFSPEEDPOWER");

    // set position
    // debugging
    player.setPositionInRail(playerxscreen, player.getCurrentRail());
    cameraPoint.setPosition(playerxscreen, 0);

    // player.setVector(levelSpeed, 0);
    // parameters to be given: dx, dy, moveSpeed, jumpStart, fallSpeed
    player.setSpeed(levelSpeed, 0, 3.6, -28.8, 1.8);
    cameraPoint.setVector(levelSpeed, 0);

    npc.setPositionInRail(-npc.getWidth() / 2, npc.getCurrentRail());
    // npc.setVector(levelSpeed, 0);
    // parameters to be given: dx, dy, moveSpeed
    npc.setSpeed(levelSpeed, 0, 3.6);

    player.setCamera(camera);
    npc.setCamera(camera);

    // results stuff init
    squarewidth = 5;
    squareheight = 1;
    resultsDelay = 600;
    ticksResults = 0;

    // AudioPlayer volume setting
    // AudioPlayer.setVolume("musicFnm", -5.0f);
    AudioPlayer.setVolume("increasescore", -25.0f);

    // AudioPlayer bg play
    AudioPlayer.playAndLoop(musicFnm);
  }