public static boolean isLoaded(org.bukkit.World world, double x, double y, double z) { return isLoaded(world, MathUtil.toChunk(x), MathUtil.toChunk(z)); }
public static void loadChunks( org.bukkit.World world, double xmid, double zmid, final int radius) { loadChunks(world, MathUtil.toChunk(xmid), MathUtil.toChunk(zmid), radius); }