public void startNewGame(int players_race) { if (this.img_cache.areImagesLoaded()) { i_game_stage = STAGE_PLAYING_GAME; // log.add("Game started!"); log.clear(); log.add("Use the menu on the left to select what to build."); log.add("Build units by clicking on the map."); game_data = new GameData(this, players_race, num_w.getNumber(), num_h.getNumber()); input_msgs.clear(); icon_panel = new IconPanel(this, 20, 50); icon_panel.reset(); // Create starting units sprites = new ThreadSafeArrayList(); new UnitMiningPlatform(this, 0, 0, 0); this.game_data.map_data.map[0][0].minerals = MapGen.MAX_MINERALS; int x = num_w.getNumber() - 1; int y = num_h.getNumber() - 1; new UnitMiningPlatform(this, x, y, 1); this.game_data.map_data.map[x][y].minerals = MapGen.MAX_MINERALS; menus.clear(); map_update_interval.fireInterval(); } else { log.add("Still loading images! Please wait..."); } }
public void clearLog() { log.clear(); }