private double rankTrappedMeeples(LegacyAiScoreContext ctx) {
    // musi tu byt dolni mez - btw nestaci toto misto hodnoceni figurek, spis asi :)

    // TODO lepe
    if (myTurnsLeft < 8) return 0.0;

    if (ctx.getChanceToClose() > 0.4) return 0.0;

    double rating = 0.0;
    for (Meeple m : ctx.getMeeples()) {
      if (isMe(m.getPlayer())) {
        rating += TRAPPED_MY_FIGURE_POINTS;
      } else {
        rating += TRAPPED_ENEMY_FIGURE_POINTS;
      }
    }
    return (1.0 - ctx.getChanceToClose()) * rating; // no reduce
  }