public void chanceToBackground() { if (Greenfoot.getRandomNumber(50) < 1) { add(new Background(), Greenfoot.getRandomNumber(150), 0); } if (Greenfoot.getRandomNumber(50) < 1) { add(new Background(), Greenfoot.getRandomNumber(150) + 450, 0); } }
public void fireMissle() { if (Greenfoot.getRandomNumber(1000) < 30) { getWorld() .addObject( new Missile(Greenfoot.getRandomNumber(1000), Greenfoot.getRandomNumber(150) + 390), getX(), getY()); } }
public void createPlatforms(int n) { int random = Greenfoot.getRandomNumber(100); for (int i = 1; i <= n; i++) { if (random < 85) addObject( new SimplePlatform(), Greenfoot.getRandomNumber(WORLD_WIDTH), Greenfoot.getRandomNumber(40) - 20); else if (random < 90) addObject( new SpringPlatform(), Greenfoot.getRandomNumber(WORLD_WIDTH), Greenfoot.getRandomNumber(40) - 20); else if (random < 95) addObject( new BrittlePlatform(), Greenfoot.getRandomNumber(WORLD_WIDTH), Greenfoot.getRandomNumber(40) - 20); else addObject( new MovingPlatform(), Greenfoot.getRandomNumber(WORLD_WIDTH), Greenfoot.getRandomNumber(40) - 20); } }
public Flame(boolean s, boolean o, boolean z) { initialiseImages(); small = s; burnOil = o; burnZombie = z; lastImage = (60 - Greenfoot.getRandomNumber(10)); }
public void updateScoreForTankKill() { score.changeScore(+1); if (score.getScore() == 5) { for (int b = 0; b < 10; b++) { int x = 100; addObject(new Enemy(), x, y); y = y + 50; } } else if (score.getScore() == 15) { addObject(new Plane(), getWidth() / 8, getHeight() / 2); } else if (score.getScore() == 16) { for (int h = 0; h < 2; h++) { int x = Greenfoot.getRandomNumber(100); addObject(new Plane(), x, y); y = y + 300; } } else if (score.getScore() == 18) { addObject(new Plane(), getWidth() / 8, getHeight() / 2 - 100); addObject(new Plane(), getWidth() / 8, getHeight() / 2 + 200); for (int b = 0; b < 5; b++) { int x = 100; addObject(new Enemy(), x, y); y = y + 150; } } else if (score.getScore() == 25) { } }
/** * entfernt die Mine und erzeugt 8 Bubbles statt Shrapnels (kein schaden) dient der Teuchung des * spielers */ public void finte() { int bubblenumber = 0; // erstellt 8 Blasen die nach der Detonation in alle Richtungen fliegen; while (bubblenumber != 8) { // Bubbles mit zufälliger Lebensdauer(bis100) und Größer (bis59+1 diese Schreibweise // verhindert den output 0) Bubble name = new Bubble(Greenfoot.getRandomNumber(100), Greenfoot.getRandomNumber(59) + 1); // zufällige Platzierung der Bubbles um die Mitte der Mine int nextX = this.getX() + Greenfoot.getRandomNumber(48) - 24; int nextY = this.getY() + Greenfoot.getRandomNumber(48) - 24; getWorld().addObject(name, nextX, nextY); bubblenumber++; } getWorld().removeObject(this); }
public Flame(int r, int d, boolean s, boolean o) { initialiseImages(); small = s; burnOil = o; setRotation(r); addForce(new Vector(r, d)); lastImage = (60 - Greenfoot.getRandomNumber(10)); }
public Flame(int r, double d, boolean s, boolean o, boolean z, boolean p, int damage) { initialiseImages(); small = s; burnOil = o; burnZombie = z; burnPlayer = p; setRotation(r); addForce(new Vector(r, d)); lastImage = (60 - Greenfoot.getRandomNumber(10)); this.damage = damage; }
public void act() { setLocation(getX() - speed, getY()); Actor z = getOneIntersectingObject(Enemy.class); if (z != null) { getWorld().removeObject(z); TheWorld tommy = (TheWorld) getWorld(); tommy.updateScoreForTankKill(); } Actor k = getOneIntersectingObject(Shot2.class); if (k != null) { getWorld().removeObject(k); } if (Greenfoot.getRandomNumber(100) < 3) { getWorld().removeObject(this); } }
public void omgevingObjecten() { int koeien = Greenfoot.getRandomNumber(5); int schapen = Greenfoot.getRandomNumber(5); for (int i = 0; i < koeien; i++) { Actor koe = new Koe(); addObject(koe, Greenfoot.getRandomNumber(38), buitenDijk2Rows + Greenfoot.getRandomNumber(4)); } for (int i = 0; i < schapen; i++) { Actor schaap = new Schaap(); addObject( schaap, Greenfoot.getRandomNumber(38), buitenDijk2Rows + Greenfoot.getRandomNumber(4)); } }
/** Create new floating objects at irregular intervals. */ public void act() { if (Greenfoot.getRandomNumber(100) < 3) { addObject(new Bacteria(), 779, Greenfoot.getRandomNumber(360)); } if (Greenfoot.getRandomNumber(100) < 1) { addObject(new Lining(), 779, 0); } if (Greenfoot.getRandomNumber(100) < 1) { addObject(new Lining(), 779, 359); } if (Greenfoot.getRandomNumber(100) < 1) { addObject(new Virus(), 779, Greenfoot.getRandomNumber(360)); } }
public void chanceToVehicle() { if (Greenfoot.getRandomNumber(100) < 1) { add(new Vehicle(), Greenfoot.getRandomNumber(185) + 215, 0); } }
public Flame(boolean s) { initialiseImages(); small = s; burnOil = false; lastImage = (60 - Greenfoot.getRandomNumber(10)); }
/** Constructor for objects of class CarWorld. */ public CarWorld() { super(600, 600, 1); setPaintOrder( Start.class, Help.class, Pause.class, Information.class, ScoreBoard.class, Dot.class, Path.class, Car.class, Bomb.class, Vehicle.class, Person.class, PedestrianCrossing.class, EndLine.class, Line.class, Counter.class, Lives.class, Background.class); // Greenfoot.playSound("minion_theme_01.mp3"); // Setting background sound resources setBackgroundSounds(); lives = 100; score = 0; pause = true; // changes by Manthan start car = new Car(); car.attachObserver(new CarController(car)); // Changes by manthan end leafs = new ArrayList<Component>(); add(car, 305, 550); add(new Counter("Score: "), 95, 550); /*add(new Lives(),50,50); add(new Lives(),100,50); add(new Lives(),150,50); */ add(new Dot(), 25, 395); add(new Path(), 25, 250); // Banana score visualization add(new BananaScore("Banana Score: "), 150, 580); // Weapon Power visualization bar.setShowTextualUnits(false); addObject(bar, 500, 50); // Life visualization lifeBar.setShowTextualUnits(false); addObject(lifeBar, 70, 50); lifeBar.setValue(100); /*add(new Line(),300,0); add(new Line(),300,90); add(new Line(),300,180); add(new Line(),300,270); add(new Line(),300,360); add(new Line(),300,450); add(new Line(),300,540);*/ add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150), Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); add(new Background(), Greenfoot.getRandomNumber(150) + 450, Greenfoot.getRandomNumber(600)); // add(new Information(),300,300); add(new Start(), 480, 550); add(new Help(), 550, 550); }
public void chanceToBanana() { if (Greenfoot.getRandomNumber(100) < 1) { add(new Banana(), Greenfoot.getRandomNumber(185) + 215, 0); } }
public void chanceToRocket() { if (Greenfoot.getRandomNumber(1000) < 1) { add(new Rocket(), Greenfoot.getRandomNumber(185) + 215, 0); } }
/** Konstruktor speichert die geschwindigkeit der später erzeugten Shrapnel Splitter */ public Mine(int shrapnelspeed) { this.shrapnelspeed = shrapnelspeed; blinktimer = Greenfoot.getRandomNumber(80); }
/* * agrega al mundo los objetos de cambio de color, muro, hueco,sube vel, enemigo, relen de * de forma aleatoria cuando se llega al nivel 3 */ public void agregaObjetos() { if (nivelActual >= 3) { if (bandObjeto == 1) { switch (Greenfoot.getRandomNumber(11)) { case 1: // cambio Amarillo { // if(bandBarra==1) // { cAmari = new cambioAmarillo(); addObject(cAmari, cAmari.getValorX(), 2); bandObjeto = 0; contObjeto = 0; // } } break; case 2: // cambio Azul { // if(bandBarra==1) // { cAzul = new cambioAzul(); addObject(cAzul, cAzul.getValorX(), 2); bandObjeto = 0; contObjeto = 0; // } } break; case 3: // cambio rjo { cRojo = new cambioRojo(); addObject(cRojo, cRojo.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; case 4: // cambio verde { cVerde = new cambioVerde(); addObject(cVerde, cVerde.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; case 5: // cambio moorado { cMorado = new cambioMorado(); addObject(cMorado, cMorado.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; case 6: // muro { objMur = new muro(); addObject(objMur, objMur.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; case 7: // hueco { objHueco = new hueco(); addObject(objHueco, objHueco.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; case 8: // enemigo { objEnemy = new enemigo(); addObject(objEnemy, objEnemy.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; case 9: // sube velocidad { objVel = new subeVel(); addObject(objVel, objVel.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; case 10: // alenta orb { objLent = new relent(); addObject(objLent, objLent.getValorX(), 2); bandObjeto = 0; contObjeto = 0; } break; } } // contBarra++; // System.out.println(nivelActual); if (bandObjeto == 0) { if (contObjeto > 800) { bandObjeto = 1; contObjeto = 0; } else { contObjeto++; } } } }
/* * agrega una barra cada cierto tiempo (nivel de dificultad) */ public void agregaBarra() { if (bandBarra == 1) { switch (Greenfoot.getRandomNumber(15)) { case 1: { // if(bandBarra==1) // { Bar1 = new BarAmarilla(); addObject(Bar1, 381, 2); bandBarra = 0; contBarra = 0; // } } break; case 2: { // if(bandBarra==1) // { Bar2 = new BarAzul(); addObject(Bar2, 381, 2); bandBarra = 0; contBarra = 0; // } } break; case 3: // rjo { Bar3 = new BarRojo(); addObject(Bar3, 381, 2); bandBarra = 0; contBarra = 0; } break; case 4: // verde { Bar4 = new BarVerde(); addObject(Bar4, 381, 2); bandBarra = 0; contBarra = 0; } break; case 5: // moorado { Bar5 = new BarMorada(); addObject(Bar5, 381, 2); bandBarra = 0; contBarra = 0; } break; case 6: // media Azul { Bar6 = new mediaAzul(); addObject(Bar6, Bar6.getValorX(), 2); bandBarra = 0; contBarra = 0; } break; case 7: // media morada { Bar7 = new mediaMora(); addObject(Bar7, Bar7.getValorX(), 2); bandBarra = 0; contBarra = 0; } break; case 8: // media roja { Bar8 = new mediaRoja(); addObject(Bar8, Bar8.getValorX(), 2); bandBarra = 0; contBarra = 0; } break; case 9: // media verde { Bar9 = new mediaVerde(); addObject(Bar9, Bar9.getValorX(), 2); bandBarra = 0; contBarra = 0; } break; case 10: // media amarilla { Bar10 = new mediaAmarilla(); addObject(Bar10, Bar10.getValorX(), 2); bandBarra = 0; contBarra = 0; } break; } } // contBarra++; // System.out.println(nivelActual); if (bandBarra == 0) { if (contBarra > cambioDific()) { bandBarra = 1; contBarra = 0; } else { contBarra++; } } /*if(this.getY()==500) { mund=getWorld(); mund.removeObject(this.Bar); }*/ }
public void act() { if (jumper.freezeFlag && (Greenfoot.getRandomNumber(100) < 20)) createPlatforms(NUMBER_OF_NEW_PLATFORMS); createMonster(); }
public void createMonster() { if (Greenfoot.getRandomNumber(1000) < 5) addObject(new Bat(), Greenfoot.getRandomNumber(WORLD_WIDTH), 0); }