@Override
 public void render(GameContainer container, Graphics g) throws SlickException {
   g.drawImage(background, 0, 0);
   g.setBackground(Color.white);
   g.setColor(new Color(100, 100, 100, 0.5f));
   g.drawImage(balls, 0, 0, new Color(255, 255, 255, 0.5f));
   // g.fillOval( 0, 0, 0, 90);
 }