@Override public void render(GameContainer container, Graphics g) throws SlickException { g.drawImage(background, 0, 0); g.setBackground(Color.white); g.setColor(new Color(100, 100, 100, 0.5f)); g.drawImage(balls, 0, 0, new Color(255, 255, 255, 0.5f)); // g.fillOval( 0, 0, 0, 90); }