示例#1
0
  @Override
  protected boolean maybeMoveToHome() {
    NpcInstance actor = getActor();
    if (System.currentTimeMillis() - _lastTeleport < 10000) {
      return false;
    }

    boolean randomWalk = actor.hasRandomWalk();
    Location sloc = actor.getSpawnedLoc();
    if (sloc == null) {
      return false;
    }

    // Random walk or not?
    if (randomWalk && (!Config.RND_WALK || Rnd.chance(Config.RND_WALK_RATE))) {
      return false;
    }

    if (!randomWalk && actor.isInRangeZ(sloc, Config.MAX_DRIFT_RANGE)) {
      return false;
    }

    int x = sloc.x + Rnd.get(-Config.MAX_DRIFT_RANGE, Config.MAX_DRIFT_RANGE);
    int y = sloc.y + Rnd.get(-Config.MAX_DRIFT_RANGE, Config.MAX_DRIFT_RANGE);
    int z = GeoEngine.getHeight(x, y, sloc.z, actor.getGeoIndex());

    if (sloc.z - z > 64) {
      return false;
    }

    SpawnRange spawnRange = actor.getSpawnRange();
    boolean isInside = true;
    if (spawnRange != null && spawnRange instanceof Territory) {
      isInside = ((Territory) spawnRange).isInside(x, y);
    }

    if (isInside) {
      actor.broadcastPacketToOthers(new MagicSkillUse(actor, actor, 4671, 1, 500, 0));
      ThreadPoolManager.getInstance().schedule(new Teleport(new Location(x, y, z)), 500);
      _lastTeleport = System.currentTimeMillis();
    }
    return isInside;
  }