@Override protected boolean maybeMoveToHome() { NpcInstance actor = getActor(); if (System.currentTimeMillis() - _lastTeleport < 10000) { return false; } boolean randomWalk = actor.hasRandomWalk(); Location sloc = actor.getSpawnedLoc(); if (sloc == null) { return false; } // Random walk or not? if (randomWalk && (!Config.RND_WALK || Rnd.chance(Config.RND_WALK_RATE))) { return false; } if (!randomWalk && actor.isInRangeZ(sloc, Config.MAX_DRIFT_RANGE)) { return false; } int x = sloc.x + Rnd.get(-Config.MAX_DRIFT_RANGE, Config.MAX_DRIFT_RANGE); int y = sloc.y + Rnd.get(-Config.MAX_DRIFT_RANGE, Config.MAX_DRIFT_RANGE); int z = GeoEngine.getHeight(x, y, sloc.z, actor.getGeoIndex()); if (sloc.z - z > 64) { return false; } SpawnRange spawnRange = actor.getSpawnRange(); boolean isInside = true; if (spawnRange != null && spawnRange instanceof Territory) { isInside = ((Territory) spawnRange).isInside(x, y); } if (isInside) { actor.broadcastPacketToOthers(new MagicSkillUse(actor, actor, 4671, 1, 500, 0)); ThreadPoolManager.getInstance().schedule(new Teleport(new Location(x, y, z)), 500); _lastTeleport = System.currentTimeMillis(); } return isInside; }