/** * Load a BufferedImage from the given image file name. File can be in the local filesytem, in the * applet folder, or in a jar. */ public BufferedImage loadJavaImage(String imgName) { BufferedImage tmpi = null; try { tmpi = ImageIO.read(GLApp.getInputStream(imgName)); } catch (Exception e) { GLApp.err("GLImage.loadJavaImage() exception: FAILED TO LOAD IMAGE " + e); } return tmpi; }