/** Returns whether or not this entity has vision of a given map tile. * */ public boolean hasVisionOfTile(int x, int y) { return hasVisionOfLocation(Frost.TileToWorldX(x), Frost.TileToWorldY(y)); }
/** Returns whether or not this entity has vision of a given map coordinate. * */ public boolean hasVisionOfLocation(int x, int y) { return Frost.Distance(getX(), getY(), x, y) < VisionRadius; }