示例#1
0
文件: GameData.java 项目: Kobata/FML
  private void testConsistency() {
    // test if there's an entry for every set bit in availabilityMap
    for (int i = availabilityMap.nextSetBit(0); i >= 0; i = availabilityMap.nextSetBit(i + 1)) {
      if (iBlockRegistry.getRaw(i) == null
          && iItemRegistry.getRaw(i) == null
          && !blockedIds.contains(i)) {
        throw new IllegalStateException(
            String.format("availabilityMap references empty entries for id %d.", i));
      }
    }

    for (int pass = 0; pass < 2; pass++) {
      boolean isBlock = pass == 0;
      String type = isBlock ? "block" : "item";
      FMLControlledNamespacedRegistry<?> registry = isBlock ? iBlockRegistry : iItemRegistry;
      registry.validateContent(
          (isBlock ? MAX_BLOCK_ID : MAX_ITEM_ID),
          type,
          availabilityMap,
          blockedIds,
          iBlockRegistry);
    }

    FMLLog.fine("Registry consistency check successful");
  }
示例#2
0
文件: GameData.java 项目: Kobata/FML
  /**
   * Free the specified slot.
   *
   * <p>The slot must not be occupied by something else than the specified object within the same
   * type. The same object is permitted for handling duplicate registrations.
   *
   * @param id id to free
   * @param obj object allowed besides different types (block vs item)
   */
  private void freeSlot(int id, Object obj) {
    FMLControlledNamespacedRegistry<?> registry =
        (obj instanceof Block) ? iBlockRegistry : iItemRegistry;
    Object thing = registry.getRaw(id);

    if (thing != null && thing != obj) {
      throw new IllegalStateException(
          String.format("Can't free registry slot %d occupied by %s", id, thing));
    }

    availabilityMap.clear(id);
  }
示例#3
0
  private List<String> loadGenericRegistries(GameDataSnapshot snapshot, GameData existing) {
    List<String> result = Lists.newArrayList();
    for (Map.Entry<String, FMLControlledNamespacedRegistry<?>> e :
        existing.genericRegistries.entrySet()) {
      String regName = e.getKey();
      FMLControlledNamespacedRegistry<?> registry = e.getValue();
      FMLControlledNamespacedRegistry<?> newRegistry = genericRegistries.get(regName);
      if (newRegistry == null) {
        newRegistry = registry.makeShallowCopy();
        genericRegistries.put(regName, newRegistry);
      }

      GameDataSnapshot.Entry regSnap = snapshot.entries.get("fmlgr:" + regName);
      if (regSnap == null) {
        FMLLog.info(
            "Weird, there was no registry data for registry %s found in the snapshot", regName);
        continue;
      }

      for (Entry<String, Integer> entry : regSnap.ids.entrySet()) {
        String entryName = entry.getKey();
        int entryId = entry.getValue();
        int currId = registry.getId(entryName);

        if (currId == -1) {
          FMLLog.info("Found a missing id in registry %s from the world %s", regName, entryName);
          result.add(regName + "{" + entryName + "}=" + entryId);
          continue; // no block/item -> nothing to add
        } else if (currId != entryId) {
          FMLLog.fine(
              "Fixed registry %s id mismatch %s: %d (init) -> %d (map).",
              regName, entryName, currId, entryId);
        }

        newRegistry.add(entryId, entryName, registry.getRaw(entryName));
      }
    }
    return result;
  }