/** Gets the amount of light on a block taking into account sunlight */ public int getBlockLightValue(int par1, int par2, int par3, int par4) { ExtendedBlockStorage var5 = this.storageArrays[par2 >> 4]; if (var5 == null) { return !this.worldObj.provider.hasNoSky && par4 < EnumSkyBlock.Sky.defaultLightValue ? EnumSkyBlock.Sky.defaultLightValue - par4 : 0; } else { int var6 = this.worldObj.provider.hasNoSky ? 0 : var5.getExtSkylightValue(par1, par2 & 15, par3); if (var6 > 0) { isLit = true; } var6 -= par4; int var7 = var5.getExtBlocklightValue(par1, par2 & 15, par3); if (var7 > var6) { var6 = var7; } return var6; } }
/** Gets the amount of light saved in this block (doesn't adjust for daylight) */ public int getSavedLightValue(EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) { ExtendedBlockStorage var5 = this.storageArrays[par3 >> 4]; return var5 == null ? (this.canBlockSeeTheSky(par2, par3, par4) ? par1EnumSkyBlock.defaultLightValue : 0) : (par1EnumSkyBlock == EnumSkyBlock.Sky ? (this.worldObj.provider.hasNoSky ? 0 : var5.getExtSkylightValue(par2, par3 & 15, par4)) : (par1EnumSkyBlock == EnumSkyBlock.Block ? var5.getExtBlocklightValue(par2, par3 & 15, par4) : par1EnumSkyBlock.defaultLightValue)); }