public class Flame { public static int[][] table_flames; // Position der Flammen public int case_x, case_y; // Länge der Flamme public int distance; // Richtung der Flamme public int[] direction; // Gibt an ob Flamme eine Mauer zerstören kann public boolean last; // Gibt das Ende der Flamme an; public int end; private static final int DELAY = Explosion.getDelay(); public Flame(int case_x, int case_y, int distance, int[] direction, boolean last) { this.case_x = case_x; this.case_y = case_y; this.distance = distance; this.direction = direction; this.last = last; this.end = DELAY; table_flames[case_x][case_y]++; } }