/**
   * This function is used when two same-species animals in 'love mode' breed to generate the new
   * baby animal.
   */
  public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable) {
    EntityWolf var2 = new EntityWolf(this.worldObj);
    String var3 = this.getOwnerName();

    if (var3 != null && var3.trim().length() > 0) {
      var2.setOwner(var3);
      var2.setTamed(true);
    }

    return var2;
  }