public void nextLevel() { // if (!firstStage) this.getInfo().writeText("You moved to the next stage!"); // else // firstStage = false; // boolean check = false; Dungeon d; floorLevel++; if (floorLevel == 6) JOptionPane.showMessageDialog( null, "Great Job! You beat the game (as it is right now). If you want you can continue."); d = new Dungeon(60, 60); // creates a dungeon ArrayList<Room> roo = d.getRooms(); boolean reDo = d.checkRooms(); while (reDo == true) { d = new Dungeon(50, 50); reDo = d.checkRooms(); } land = d.getDungeon(); // / change to land openSpaces = openLocations(); // gets locations of the rooms/corridors hero.setLand(this.land); grid = new BoundedGrid<>(land.length, land[1].length); world = new ActorWorld(grid); int counter = 0; for (int i = 0; i < numEnemies * floorLevel; i++) { addEnemy(); counter++; } for (int i = 0; i < numItems + floorLevel; i++) { addItem(); } Location l = (openSpaces.get((int) (Math.random() * openSpaces.size()))); world.add(openSpaces.get((int) (Math.random() * openSpaces.size())), hero.main); hero.setGrid(grid); hero.setPanel(this); addStairs(); ArrayList<ArrayList<Location>> a = d.getCorridors(); for (ArrayList<Location> lo : a) { for (int i = 0; i < lo.size(); i++) { openSpaces.add(lo.get(i)); } } repaint(); }
public void startGame() { JOptionPane.showMessageDialog( null, "Welcome to Pokemon Mystery Dungeon! Reach the 6th stage to beat the game!"); // if (!firstStage) // this.getInfo().writeText("You moved to the next stage!"); // else // firstStage = false; // boolean check = false; Dungeon d; d = new Dungeon(60, 60); // creates a dungeon ArrayList<Room> roo = d.getRooms(); boolean reDo = d.checkRooms(); while (reDo == true) { d = new Dungeon(50, 50); reDo = d.checkRooms(); } land = d.getDungeon(); // / change to land openSpaces = openLocations(); // gets locations of the rooms/corridors grid = new BoundedGrid<>(land.length, land[1].length); world = new ActorWorld(grid); int counter = 0; for (int i = 0; i < numEnemies * floorLevel; i++) { addEnemy(); counter++; } for (int i = 0; i < numItems + floorLevel; i++) { addItem(); } PersonalityTest t = new PersonalityTest(land); Pokemon z = t.chooseCharacter(this); hero = new Hero(z, land, this); Location l = (openSpaces.get((int) (Math.random() * openSpaces.size()))); world.add(openSpaces.get((int) (Math.random() * openSpaces.size())), hero.main); hero.setGrid(grid); hero.setPanel(this); addStairs(); ArrayList<ArrayList<Location>> a = d.getCorridors(); for (ArrayList<Location> lo : a) { for (int i = 0; i < lo.size(); i++) { openSpaces.add(lo.get(i)); } } repaint(); }