public void actionPerformed(ActionEvent evt) { String userChoice = evt.getActionCommand(); if (userChoice == "write") action = myDuke.write(); else if (userChoice == "think") action = myDuke.think(); else if (userChoice == "wave") action = myDuke.wave(); repaint(); // if a different choice has been made, call our paint through repaint() }
public void init() { List actionList = new List(3); // makes a list to choose from actionList.add("wave"); actionList.add("think"); actionList.add("write"); actionList.addActionListener(this); // tell Java to listen for user input add(actionList); myDuke = new Dukes(); // make an instance of Duke action = myDuke.getActionImage(); // see what Duke's current action is }
public void setMood() { super.setMood(); // let the parent do the work first, then do what we need in addition if (isAngry() == false) showingPin = false; }
public void paint(Graphics g) { // paint method Image myAction = getImage(getDocumentBase(), action); g.drawString(myDuke.getAction(), 10, 165); g.drawString(myDuke.getMessage(), 10, 180); g.drawImage(myAction, 20, 50, Color.white, this); }