// door exit public void checkDoor(Door door) { if (x - width / 2 > door.getX() + width && y - height / 2 > door.getY() + height && y + height / 2 <= door.getY() + door.getHeight()) { door.setDoorExit(true); } }
/** * Moves from the games current Room to the Room on the given Direction, provided in the * constructor An opened Door must exist between both Doors to be moved. Otherwise, an exception * is thrown. */ public void execute() throws CommandExecutionException { try { Room actualRoom = this.game.getCurrentMap().getCurrentRoom(); Door aux = this.game.getCurrentMap().getDoor(actualRoom, direction); if (aux != null) { Room target = aux.nextRoom(actualRoom); if (aux.isOpen()) { if (aux.connect(actualRoom, target)) { System.out.print(Msg.game_mooving.replace("{Directions}", direction.name())); this.game.getCurrentMap().setCurrentRoom(aux.nextRoom(actualRoom)); if (this.game.getCurrentMap().getCurrentRoom().isExit()) { this.game.getPlayer().addHealth(-5); System.out.print(Msg.game_goodbye); System.out.print( "HEALTH = " + this.game.getPlayer().getHealth() + ", SCORE =" + this.game.getPlayer().getPoints() + "\n"); this.game.requestQuit(); } else { this.game.getPlayer().addHealth(-5); if (this.game.getPlayer().dead()) { System.out.print( "HEALTH = " + this.game.getPlayer().getHealth() + ", SCORE =" + this.game.getPlayer().getPoints() + "\n"); this.game.requestQuit(); throw new CommandExecutionException("You are dead"); } else { System.out.print(this.game.getCurrentMap().getCurrentRoom().getDescription()); System.out.print( "HEALTH = " + this.game.getPlayer().getHealth() + ", SCORE =" + this.game.getPlayer().getPoints() + "\n"); } } } else throw new CommandExecutionException(Msg.game_notconnect); } else throw new CommandExecutionException( Msg.game_doorclosed.replace("{Directions}", direction.name())); } else throw new CommandExecutionException( Msg.game_nodoor.replace("{Directions}", this.direction.name())); } catch (Exception e) { throw new CommandExecutionException(e.getMessage()); } }
public static void movePlayerWest() { if (!xml.roomWestDescript().equals("an invisible wall")) { Door currentRoomDoor = currentRoom.getRoomDoor(); if (currentRoom.containsLockedDoor() && currentRoomDoor.getDirection().equalsIgnoreCase("west")) { GameGUI.addToConsole("You run head first into a " + currentRoomDoor.getName()); } else { CartesianPoint.x--; loadRoom(); } } else GameGUI.addToConsole("You run head first into an invisible wall. You remain the same room."); }
public String elevMove(int currentFloor) { if (floor.getCurrentFloorNumber() > currentFloor) { elevStatus = "down"; } else if (floor.getCurrentFloorNumber() < currentFloor) { elevStatus = "up"; } floor.setCurrentFloorNumber(currentFloor); floor.openFloorDoor(); // opening floor door door.opendoor(); // opening elevator door floor.closeFloorDoor(); door.closedoor(); return elevStatus; }
// method to change floor public String changeFloor(int floorno) { panel.setSelectedFloor(floorno); if (getElevatorFloor() > panel.getSelectedFloor()) { elevStatus = "down"; } else if (getElevatorFloor() < panel.getSelectedFloor()) { elevStatus = "up"; } floor.setCurrentFloorNumber(panel.getSelectedFloor()); floor.openFloorDoor(); // opening floor door door.opendoor(); // opening elevator door floor.closeFloorDoor(); door.closedoor(); return elevStatus; }
public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.println("업체 : "); String vendorName = sc.nextLine(); VendorID vendorID; if (vendorName.equalsIgnoreCase("LG")) vendorID = VendorID.LG; else // if(vendorName.equalsIgnoreCase("HYUNDAI")) vendorID = VendorID.HYUNDAI; ElevatorFactory factory = ElevatorFactoryFactory.getFactory(vendorID); Door door = factory.createDoor(); Motor motor = factory.createMotor(); motor.setDoor(door); door.open(); motor.move(Direction.UP); }
public void complete(Door door) { door.setState(door.CLOSED); }
public void click(Door door) { door.setState(OPENING); }
public static void main(String[] args) { /*The variable frame contains window in which we will diplay * the game window and the inventory * */ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLayout(null); frame.setSize(1000, 1000); frame.setResizable(false); cards = new CardLayout(); /*The variable main_window is an instance of * MAin_WIndow which extends J panel. It contains the * Images of the room that the user will explore * */ main_window.setLocation(0, 0); main_window.setSize(1000, 800); main_window.setLayout(cards); /// The Layoutd for these areas must be set to null in order to randomply olace bugs kitchenleft.setLayout(null); kitchen.setLayout(null); near_wall.setLayout(null); far_wall.setLayout(null); door.setLayout(null); hanging_thing.setLayout(null); /// add all the areas to the rooms list rooms[0] = main_window; rooms[1] = near_wall; rooms[2] = kitchenleft; rooms[3] = kitchen; rooms[4] = far_wall; rooms[5] = hanging_thing; rooms[6] = door; /*the variable inventory is an Instance of the * Inventory class that extends JPanel. * The Layout of inventory is a Flow Layout * * */ Inventory inventory = new Inventory(); inventory.setSize(990, 199); inventory.setLocation(0, 800); /// window.setBackground(Color.RED); inventory.setBorder(new SoftBevelBorder(BevelBorder.LOWERED)); inventory.setLayout(new FlowLayout(FlowLayout.LEFT)); inventory.setBackground(Color.BLACK); /*Key image is an object that floats above the main window. * it is displayed by first loading the image into an image icon, * then passing that image as the parameter to the Class Image Panel, * which extends JLabel. * Finally, i set the bounds on the image. This step is nessasary in order to * call setLocation() on the image * * Note: the image is saved with a clear background already, this step was * not preformed in Java * */ //// Action listeners for the Left and Right Buttons /// The Left button will flip to the previous card /// the Right Button will flip to the next card left_button.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { cards.previous(main_window); frame.repaint(); } }); right_button.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { cards.next(main_window); frame.repaint(); } }); /// Add the Obsticals by importing the picture, converting to Jlabel /// and setting prefered size ImageIcon fly_swatter = new ImageIcon("src/Images/flyswatter.png"); JLabel flyswatter = new JLabel(fly_swatter); flyswatter.setSize(flyswatter.getPreferredSize()); ImageIcon dog_costume = new ImageIcon("src/Images/dogcostume.png"); JLabel dogcostume = new JLabel(dog_costume); dogcostume.setSize(dogcostume.getPreferredSize()); ImageIcon trash_pic = new ImageIcon("src/Images/trash.png"); JLabel trash = new JLabel(trash_pic); trash.setSize(trash.getPreferredSize()); ImageIcon crumpled_paper = new ImageIcon("src/Images/crumpled_grade.png"); JLabel crumpledpaper = new JLabel(crumpled_paper); crumpledpaper.setSize(crumpledpaper.getPreferredSize()); ImageIcon crumpled_paper_2 = new ImageIcon("src/Images/paper_sized.png"); JLabel crumpledpaper_2 = new JLabel(crumpled_paper_2); crumpledpaper_2.setSize(crumpledpaper_2.getPreferredSize()); ImageIcon lucky_pic = new ImageIcon("src/Images/lucky.png"); JLabel lucky = new JLabel(lucky_pic); lucky.setSize(lucky.getPreferredSize()); ImageIcon cat_pic = new ImageIcon("src/Images/cat_3.png"); JLabel cat_3 = new JLabel(cat_pic); cat_3.setSize(cat_3.getPreferredSize()); ImageIcon cat_pic_2 = new ImageIcon("src/Images/cat2.png"); JLabel cat_2 = new JLabel(cat_pic_2); cat_2.setSize(cat_2.getPreferredSize()); ImageIcon deer_pic = new ImageIcon("src/Images/deer.png"); JLabel deer = new JLabel(deer_pic); deer.setSize(deer.getPreferredSize()); ImageIcon fries_pic = new ImageIcon("src/Images/fries.png"); JLabel fries = new JLabel(fries_pic); fries.setSize(fries.getPreferredSize()); ImageIcon pastery_pic = new ImageIcon("src/Images/pastery.png"); JLabel pastery = new JLabel(pastery_pic); pastery.setSize(pastery.getPreferredSize()); /// Make the obsticals dragable dragger.makeDraggable(lucky); dragger.makeDraggable(trash); dragger.makeDraggable(dogcostume); dragger.makeDraggable(flyswatter); dragger.makeDraggable(cat_3); dragger.makeDraggable(cat_2); dragger.makeDraggable(crumpledpaper); dragger.makeDraggable(crumpledpaper_2); dragger.makeDraggable(deer); dragger.makeDraggable(fries); dragger.makeDraggable(pastery); /// Place the obsticals in Random positions Random random = new Random(); door.add(trash).setLocation(random.nextInt(800), random.nextInt(800)); door.add(dogcostume).setLocation(random.nextInt(800), random.nextInt(800)); hanging_thing.add(flyswatter).setLocation(random.nextInt(800), random.nextInt(800)); ; kitchen.add(cat_3).setLocation(random.nextInt(800), random.nextInt(800)); kitchen.add(crumpledpaper).setLocation(random.nextInt(800), random.nextInt(800)); far_wall.add(fries).setLocation(random.nextInt(800), random.nextInt(800)); far_wall.add(cat_2).setLocation(random.nextInt(800), random.nextInt(800)); near_wall.add(deer).setLocation(random.nextInt(800), random.nextInt(800)); near_wall.add(crumpledpaper).setLocation(random.nextInt(800), random.nextInt(800)); kitchenleft.add(pastery).setLocation(random.nextInt(800), random.nextInt(800)); kitchenleft.add(crumpledpaper_2).setLocation(random.nextInt(800), random.nextInt(800)); kitchenleft.add(lucky).setLocation(random.nextInt(800), random.nextInt(800)); /// Create the Bugs /// note: Bugs are intilized with a smushed variable set to false ImageIcon roach = new ImageIcon("src/Images/roach.png"); Bugs roach_1 = new Bugs(roach); Bugs roach_2 = new Bugs(roach); Bugs roach_3 = new Bugs(roach); Bugs roach_4 = new Bugs(roach); Bugs roach_5 = new Bugs(roach); Bugs roach_6 = new Bugs(roach); Bugs roach_7 = new Bugs(roach); Bugs roach_8 = new Bugs(roach); Bugs roach_9 = new Bugs(roach); /// Add bugs to the array smushed_bugs[0] = roach_1; smushed_bugs[1] = roach_2; smushed_bugs[2] = roach_3; smushed_bugs[3] = roach_4; smushed_bugs[4] = roach_5; smushed_bugs[5] = roach_6; smushed_bugs[6] = roach_7; smushed_bugs[7] = roach_8; smushed_bugs[8] = roach_9; /// Create the Card Layout cards.show(main_window, "Kitchen"); main_window.add(door, "Door"); main_window.add(near_wall, "Near Wall"); main_window.add(kitchenleft, "KitchenLeft"); main_window.add(kitchen, "Kitchen"); main_window.add(far_wall, "Far Wall"); main_window.add(hanging_thing, "Hanging Thing"); ; /// Randoly place the bugs in areas of the confrence room for (int i = 0; i <= smushed_bugs.length - 1; i++) { if (smushed_bugs[i].collected == false) { // Random random = new Random(); int room_index = random.nextInt(7); Main_Window room = rooms[room_index]; int x = random.nextInt(800); int y = random.nextInt(800); room.add(smushed_bugs[i]).setLocation(x, y); } } /// Add everything to the screen frame.add(left_button).setLocation(0, 400); frame.add(right_button).setLocation(850, 400); /// add the inventory to the frame frame.add(inventory); frame.add(main_window); /// Make Everything visiable frame.setVisible(true); // main_window.repaint(); }