public static void renderAllIEConnections(float partial) { if (connectionsRendered) return; GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); // GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); RenderHelper.enableStandardItemLighting(); Tessellator.instance.startDrawing(GL11.GL_QUADS); EntityLivingBase viewer = ClientUtils.mc().renderViewEntity; double dx = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partial; // (double)event.partialTicks; double dy = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partial; // (double)event.partialTicks; double dz = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partial; // (double)event.partialTicks; for (Object o : ClientUtils.mc().renderGlobal.tileEntities) if (o instanceof IImmersiveConnectable) { TileEntity tile = (TileEntity) o; // int lb = tile.getWorldObj().getLightBrightnessForSkyBlocks(tile.xCoord, tile.yCoord, // tile.zCoord, 0); // int lb_j = lb % 65536; // int lb_k = lb / 65536; // OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)lb_j / // 1.0F, (float)lb_k / 1.0F); Tessellator.instance.setTranslation(tile.xCoord - dx, tile.yCoord - dy, tile.zCoord - dz); // GL11.glTranslated((tile.xCoord+.5-dx), (tile.yCoord+.5-dy), (tile.zCoord+.5-dz)); ClientUtils.renderAttachedConnections((TileEntity) tile); // GL11.glTranslated(-(tile.xCoord+.5-dx), -(tile.yCoord+.5-dy), -(tile.zCoord+.5-dz)); } Iterator<ImmersiveNetHandler.Connection> it = skyhookGrabableConnections.iterator(); World world = viewer.worldObj; while (it.hasNext()) { ImmersiveNetHandler.Connection con = it.next(); Tessellator.instance.setTranslation( con.start.posX - dx, con.start.posY - dy, con.start.posZ - dz); double r = con.cableType.getRenderDiameter() / 2; ClientUtils.drawConnection( con, Utils.toIIC(con.start, world), Utils.toIIC(con.end, world), 0x00ff99, 128, r * 1.75); } Tessellator.instance.setTranslation(0, 0, 0); Tessellator.instance.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); connectionsRendered = true; }