private void drawChessPattern() { clearBoard(); for (int i = 0; i < getBoardSize(); i++) { for (int j = 0; j < getBoardSize(); j++) { if ((i + j) % 2 == 0) colorSquare(i, j, Color.white); else colorSquare(i, j, Color.black); } } }
@Test public final void testCastling7() { mainmodel = new ChessModel(); mainboard = new ChessBoard(); mainboard.clearBoard(); mainboard.set(new King(Player.WHITE), 7, 4); mainboard.set(new Rook(Player.WHITE), 7, 7); mainboard.set(new Rook(Player.WHITE), 7, 0); mainboard.set(new Queen(Player.WHITE), 7, 5); assertFalse(mainmodel.isValidMove(new Move(7, 4, 7, 6), mainboard)); }
@Test public final void testCastling5() { // make sure can't be done if piece is in the way mainmodel = new ChessModel(); mainboard = new ChessBoard(); mainboard.clearBoard(); mainboard.set(new King(Player.BLACK), 0, 4); mainboard.set(new Rook(Player.BLACK), 0, 7); mainboard.set(new Knight(Player.BLACK), 0, 6); move1 = new Move(0, 4, 0, 6); assertFalse(mainmodel.isValidMove(move1, mainboard)); }
@Test public final void testCastling0() { // make sure it can be done mainmodel = new ChessModel(); mainboard = new ChessBoard(); mainboard.clearBoard(); mainboard.set(new King(Player.BLACK), 0, 4); mainboard.set(new Rook(Player.BLACK), 0, 7); mainboard.set(new Queen(Player.WHITE), 1, 4); move1 = new Move(0, 4, 0, 6); mainmodel.setTurns(1); assertFalse(mainmodel.isValidMove(move1, mainboard)); }
@Test public final void testCastling9() { mainmodel = new ChessModel(); mainboard = new ChessBoard(); mainboard.clearBoard(); mainboard.set(new King(Player.WHITE), 7, 4); mainboard.set(new Rook(Player.WHITE), 7, 7); mainboard.set(new Rook(Player.WHITE), 7, 0); assertTrue(mainmodel.isValidMove(new Move(7, 4, 7, 2), mainboard)); mainmodel.move(new Move(7, 4, 7, 2), mainboard); assertNotNull(mainmodel.pieceAt(mainboard, 7, 2)); assertNotNull(mainmodel.pieceAt(mainboard, 7, 3)); }
@Test public final void testCastling1() { // make sure it can be done mainmodel = new ChessModel(); mainboard = new ChessBoard(); mainboard.clearBoard(); mainboard.set(new King(Player.BLACK), 0, 4); mainboard.set(new Rook(Player.BLACK), 0, 7); // castle now move1 = new Move(0, 4, 0, 6); mainmodel.move(move1, mainboard); assertEquals(mainboard.pieceAt(0, 6).type(), "King"); assertEquals(mainboard.pieceAt(0, 5).type(), "Rook"); }
@Test public final void testCastling11() { mainmodel = new ChessModel(); mainboard = new ChessBoard(); mainboard.clearBoard(); mainboard.set(new King(Player.BLACK), 0, 4); mainboard.set(new Rook(Player.BLACK), 0, 7); mainboard.set(new Rook(Player.BLACK), 0, 0); mainmodel.setTurns(1); // so its black's turn assertTrue(mainmodel.isValidMove(new Move(0, 4, 0, 2), mainboard)); mainmodel.move(new Move(0, 4, 0, 2), mainboard); assertNotNull(mainmodel.pieceAt(mainboard, 0, 2)); assertNotNull(mainmodel.pieceAt(mainboard, 0, 3)); }
@Test public final void testCastling2() { // make sure can't be done if rook moved mainmodel = new ChessModel(); mainboard = new ChessBoard(); mainboard.clearBoard(); mainboard.set(new King(Player.BLACK), 0, 4); mainboard.set(new Rook(Player.BLACK), 0, 7); move1 = new Move(0, 7, 1, 7); mainmodel.move(move1, mainboard); move1 = new Move(1, 7, 0, 7); mainmodel.move(move1, mainboard); // castle now move1 = new Move(0, 4, 0, 6); assertFalse(mainmodel.isValidMove(move1, mainboard)); }