public void mouseClicked(int x, int y, boolean rightClick) { if (play.intersects(x, y)) { play.setActive(true); game.newGame(); } else if (exit.intersects(x, y)) { exit.setActive(true); game.exit(); } }
@Override public void mouseMoved(int x, int y) { play.setHovering(play.intersects(x, y)); exit.setHovering(exit.intersects(x, y)); }