public void h() { boolean flag = this.burnTime > 0; boolean flag1 = false; if (this.burnTime > 0) { --this.burnTime; } if (!this.world.isStatic) { if (this.burnTime == 0 && this.canBurn()) { this.ticksForCurrentFuel = this.burnTime = fuelTime(this.items[1]); if (this.burnTime > 0) { flag1 = true; if (this.items[1] != null) { --this.items[1].count; if (this.items[1].count == 0) { Item item = this.items[1].getItem().t(); this.items[1] = item != null ? new ItemStack(item) : null; } } } } if (this.isBurning() && this.canBurn()) { ++this.cookTime; if (this.cookTime == 200) { this.cookTime = 0; this.burn(); flag1 = true; } } else { this.cookTime = 0; } if (flag != this.burnTime > 0) { flag1 = true; BlockFurnace.a(this.burnTime > 0, this.world, this.x, this.y, this.z); } } if (flag1) { this.update(); } }
public void f() { boolean flag = e > 0; boolean flag1 = false; if (e > 0) { e--; } if (!a.z) { if (e == 0 && i()) { f = e = a(h[1]); if (e > 0) { flag1 = true; if (h[1] != null) { h[1].a--; if (h[1].a == 0) { h[1] = null; } } } } if (e() && i()) { g++; if (g == 200) { g = 0; h(); flag1 = true; } } else { g = 0; } if (flag != (e > 0)) { flag1 = true; BlockFurnace.a(e > 0, a, b, c, d); } } if (flag1) { d(); } }
public void updateEntity() { boolean flag = furnaceBurnTime > 0; boolean flag1 = false; if (furnaceBurnTime > 0) { furnaceBurnTime--; } if (!worldObj.singleplayerWorld) { if (furnaceBurnTime == 0 && canSmelt()) { currentItemBurnTime = furnaceBurnTime = getItemBurnTime(furnaceItemStacks[1]); if (furnaceBurnTime > 0) { flag1 = true; if (furnaceItemStacks[1] != null) { furnaceItemStacks[1].stackSize--; if (furnaceItemStacks[1].stackSize == 0) { furnaceItemStacks[1] = null; } } } } if (isBurning() && canSmelt()) { furnaceCookTime++; if (furnaceCookTime == 200) { furnaceCookTime = 0; smeltItem(); flag1 = true; } } else { furnaceCookTime = 0; } if (flag != (furnaceBurnTime > 0)) { flag1 = true; BlockFurnace.updateFurnaceBlockState(furnaceBurnTime > 0, worldObj, xCoord, yCoord, zCoord); } } if (flag1) { onInventoryChanged(); } }