public EntityWeatherLighting(World world, double d0, double d1, double d2) { super(world); this.setPositionRotation(d0, d1, d2, 0.0F, 0.0F); this.lifeTicks = 2; this.a = this.random.nextLong(); this.c = this.random.nextInt(3) + 1; if (world.difficulty >= 2 && world.areChunksLoaded( MathHelper.floor(d0), MathHelper.floor(d1), MathHelper.floor(d2), 10)) { int i = MathHelper.floor(d0); int j = MathHelper.floor(d1); int k = MathHelper.floor(d2); if (world.getTypeId(i, j, k) == 0 && Block.FIRE.canPlace(world, i, j, k)) { world.setTypeId(i, j, k, Block.FIRE.id); } for (i = 0; i < 4; ++i) { j = MathHelper.floor(d0) + this.random.nextInt(3) - 1; k = MathHelper.floor(d1) + this.random.nextInt(3) - 1; int l = MathHelper.floor(d2) + this.random.nextInt(3) - 1; if (world.getTypeId(j, k, l) == 0 && Block.FIRE.canPlace(world, j, k, l)) { world.setTypeId(j, k, l, Block.FIRE.id); } } } }
public void w_() { super.w_(); if (this.lifeTicks == 2) { this.world.makeSound( this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); this.world.makeSound( this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F); } --this.lifeTicks; if (this.lifeTicks < 0) { if (this.c == 0) { this.die(); } else if (this.lifeTicks < -this.random.nextInt(10)) { --this.c; this.lifeTicks = 1; this.a = this.random.nextLong(); if (this.world.areChunksLoaded( MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ), 10)) { int i = MathHelper.floor(this.locX); int j = MathHelper.floor(this.locY); int k = MathHelper.floor(this.locZ); if (this.world.getTypeId(i, j, k) == 0 && Block.FIRE.canPlace(this.world, i, j, k)) { this.world.setTypeId(i, j, k, Block.FIRE.id); } } } } if (this.lifeTicks >= 0) { double d0 = 3.0D; List list = this.world.b( (Entity) this, AxisAlignedBB.b( this.locX - d0, this.locY - d0, this.locZ - d0, this.locX + d0, this.locY + 6.0D + d0, this.locZ + d0)); for (int l = 0; l < list.size(); ++l) { Entity entity = (Entity) list.get(l); entity.a(this); } this.world.s = 2; } }