示例#1
0
 @Override
 void update(GameObjects go) {
   if (Math.abs(x - wrinkle.getX()) < 300 || recovering) {
     active = true;
   } else {
     active = false;
   }
   if (active) {
     activeScript();
   } else {
     idleScript();
   }
   super.update(go);
   if (vulnerable) {
     vulncount++;
   }
 }