@Test public void timeAfterReloadAndWin() { // 0) Create an hypothetic zildo EngineZildo.spawnClient(ZildoOutfit.Zildo); // 1) Create a game, and save Game game = new Game("preintro", "unitTest"); EngineZildo.setGame(game); EasyBuffering buffer = new EasyBuffering(5000); game.serialize(buffer); int savedTime = EngineZildo.game.getTimeSpent(); // 2) Reload this game game = Game.deserialize(buffer, false); EngineZildo.setGame(game); // 3) Wait some seconds ZUtils.sleep(4000); // 4) Save again // game.serialize(buffer); // ==> check that time has been well updated int timeSpent = EngineZildo.game.getTimeSpent(); Assert.assertTrue( "Time measured at the end (" + timeSpent + ") should have been greater than starting time (" + savedTime + ")", timeSpent > savedTime); }
/** Sauvegarde la carte en cours dans le fichier sélectionné */ public void save() { if (fileChooser.getSelectedFile() == null) { return; } String name = fileChooser.getSelectedFile().getName(); EngineZildo.getMapManagement().getCurrentMap().setName(name); masterFrame.getManager().saveAs(name); }
/** * @param p_action * @return boolean */ public boolean render(ActionElement p_action) { boolean achieved = false; if (p_action.waiting) { waitForEndAction(p_action); achieved = p_action.done; } else { Perso perso = EngineZildo.persoManagement.getNamedPerso(p_action.who); if (perso != null) { scriptExec.involved.add(perso); // Note that this perso is concerned } Point location = p_action.location; if (p_action.delta && location != null) { Point currentPos = null; if (perso != null) { // Given position is a delta with current one (work ONLY with perso, not with camera) currentPos = new Point(perso.x, perso.y); } else if ("camera".equals(p_action.what)) { currentPos = ClientEngineZildo.mapDisplay.getCamera(); } else { Element elem = EngineZildo.spriteManagement.getNamedElement(p_action.what); currentPos = new Point(elem.x, elem.y); } if (currentPos == null) { throw new RuntimeException("We need valid 'who' or 'what' attribute"); } location = location.translate(currentPos.x, currentPos.y); } String text = p_action.text; switch (p_action.kind) { case pos: if (perso != null) { perso.x = location.x; perso.y = location.y; } else if ("camera".equals(p_action.what)) { ClientEngineZildo.mapDisplay.setCamera(location); ClientEngineZildo.mapDisplay.setFocusedEntity(null); } else { Element elem = EngineZildo.spriteManagement.getNamedElement(p_action.what); elem.x = location.x; elem.y = location.y; // TODO:the 'pushable' attribute shouldn't be set by this default way elem.setPushable(false); } achieved = true; break; case moveTo: if (perso != null) { perso.setGhost(true); perso.setTarget(location); perso.setForward(p_action.backward); perso.setSpeed(p_action.speed); perso.setOpen(p_action.open); perso.setUnstoppable(p_action.unstoppable); } else if ("camera".equals(p_action.what)) { ClientEngineZildo.mapDisplay.setTargetCamera(location); ClientEngineZildo.mapDisplay.setFocusedEntity(null); } break; case speak: String sentence = UIText.getGameText(text); EngineZildo.dialogManagement.launchDialog( SinglePlayer.getClientState(), null, new ScriptAction(sentence)); scriptExec.userEndedAction = false; break; case script: MouvementPerso script = MouvementPerso.fromInt(p_action.val); perso.setQuel_deplacement(script, true); String param = p_action.fx; if (param != null) { switch (script) { case ZONE: perso.setZone_deplacement( EngineZildo.mapManagement.range( perso.getX() - 16 * 5, perso.getY() - 16 * 5, perso.getX() + 16 * 5, perso.getY() + 16 * 5)); break; case OBSERVE: Perso persoToObserve = EngineZildo.persoManagement.getNamedPerso(param); perso.setFollowing(persoToObserve); break; } } achieved = true; break; case angle: if (perso.getTarget() != null) { return false; } perso.setAngle(Angle.fromInt(p_action.val)); achieved = true; break; case wait: count = p_action.val; break; case fadeIn: EngineZildo.askEvent( new ClientEvent(ClientEventNature.FADE_IN, FilterEffect.fromInt(p_action.val))); break; case fadeOut: EngineZildo.askEvent( new ClientEvent(ClientEventNature.FADE_OUT, FilterEffect.fromInt(p_action.val))); break; case clear: EngineZildo.askEvent(new ClientEvent(ClientEventNature.CLEAR)); achieved = true; break; case map: // Change current map EngineZildo.mapManagement.loadMap(p_action.text, false); ClientEngineZildo.mapDisplay.setCurrentMap(EngineZildo.mapManagement.getCurrentMap()); achieved = true; break; case focus: // Camera focus on given character Element toFocus = perso; if (p_action.what != null) { toFocus = EngineZildo.spriteManagement.getNamedElement(p_action.what); } if (toFocus == null) { ClientEngineZildo.mapDisplay.setFocusedEntity(null); } if (p_action.delta) { Point cameraLoc = new Point(toFocus.x - MapDisplay.CENTER_X, toFocus.y - MapDisplay.CENTER_Y); ClientEngineZildo.mapDisplay.setTargetCamera(cameraLoc); } ClientEngineZildo.mapDisplay.setFocusedEntity(toFocus); // If delta, we go smoothly to the target, except if it's explicitly asked to be // unblocking achieved = !p_action.delta || p_action.unblock; break; case spawn: // Spawn a new character if (p_action.who != null) { PersoDescription desc = PersoDescription.valueOf(p_action.text); Perso newOne = EngineZildo.persoManagement.createPerso( desc, location.x, location.y, 0, p_action.who, p_action.val); newOne.setSpeed(p_action.speed); newOne.setEffect(p_action.fx); newOne.initPersoFX(); EngineZildo.spriteManagement.spawnPerso(newOne); } else { // Spawn a new element if (EngineZildo.spriteManagement.getNamedElement(p_action.what) == null) { // Spawn only if doesn't exist yet SpriteDescription desc = SpriteDescription.Locator.findNamedSpr(p_action.text); Reverse rev = Reverse.fromInt(p_action.reverse); Rotation rot = Rotation.fromInt(p_action.rotation); Element elem = EngineZildo.spriteManagement.spawnElement( desc, location.x, location.y, 0, rev, rot); elem.setName(p_action.what); } } achieved = true; break; case impact: ImpactKind impactKind = ImpactKind.valueOf(p_action.text); EngineZildo.spriteManagement.spawnSprite( new ElementImpact(location.x, location.y, impactKind, null)); achieved = true; break; case animation: SpriteAnimation anim = SpriteAnimation.valueOf(p_action.text); Element animElem = EngineZildo.spriteManagement.spawnSpriteGeneric( anim, location.x, location.y, 0, null, null); if (p_action.what != null) { animElem.setName(p_action.what); } achieved = true; break; case take: // Someone takes an item if (p_action.who == null || "zildo".equalsIgnoreCase(p_action.who)) { // This is Zildo PersoZildo zildo = EngineZildo.persoManagement.getZildo(); if (p_action.val != 0) { zildo.pickGoodies(null, p_action.val); } else { zildo.pickItem(ItemKind.fromString(text), null); } } else if (perso != null) { // This is somebody else Element elem = EngineZildo.spriteManagement.getNamedElement(p_action.what); perso.addPersoSprites(elem); } achieved = true; break; case putDown: // Zildo loses an item PersoZildo zildo = EngineZildo.persoManagement.getZildo(); zildo.removeItem(ItemKind.fromString(text)); achieved = true; break; case mapReplace: EngineZildo.scriptManagement.addReplacedMapName(p_action.what, text); achieved = true; break; case exec: // Note : we can sequence scripts in an action tag. EngineZildo.scriptManagement.execute(text); break; case music: if (text == null) { // Stop music ? EngineZildo.soundManagement.broadcastSound((BankMusic) null, (Point) null); } else { BankMusic musicSnd = BankMusic.valueOf(text); EngineZildo.soundManagement.broadcastSound(musicSnd, (Point) null); } EngineZildo.soundManagement.setForceMusic(true); achieved = true; break; case sound: BankSound snd = BankSound.valueOf(text); EngineZildo.soundManagement.playSound(snd, null); achieved = true; break; case remove: Element toRemove; if (p_action.what != null) { toRemove = EngineZildo.spriteManagement.getNamedElement(p_action.what); } else { toRemove = perso; EngineZildo.persoManagement.removePerso((Perso) toRemove); } EngineZildo.spriteManagement.deleteSprite(toRemove); achieved = true; break; case markQuest: if (p_action.val == 1) { EngineZildo.scriptManagement.accomplishQuest(p_action.text, true); } else { EngineZildo.scriptManagement.resetQuest(p_action.text); } achieved = true; break; case attack: if (p_action.text != null) { Item weapon = new Item(ItemKind.fromString(text)); perso.setWeapon(weapon); perso.attack(); achieved = true; } break; case activate: Element toActivate = EngineZildo.spriteManagement.getNamedElement(p_action.what); ElementGear gearToActivate = (ElementGear) toActivate; gearToActivate.activate(p_action.activate); break; case tile: // Change tile on map Area area = EngineZildo.mapManagement.getCurrentMap(); Case c = area.get_mapcase(location.x, location.y + 4); if (p_action.back != -1) { c.setBackTile(new Tile(p_action.back, c)); } if (p_action.back2 != -1) { c.setBackTile2(new Tile(p_action.back2, c)); } if (p_action.fore != -1) { c.setForeTile(new Tile(p_action.fore, c)); } EngineZildo.mapManagement.getCurrentMap().set_mapcase(location.x, location.y + 4, c); achieved = true; break; case filter: switch (p_action.val) { case 0: // REGULAR ClientEngineZildo.ortho.setFilteredColor(new Vector3f(1, 1, 1)); break; case 1: // NIGHT ClientEngineZildo.ortho.setFilteredColor(Ortho.NIGHT_FILTER); break; case 2: // SEMI_NIGHT ClientEngineZildo.ortho.setFilteredColor(Ortho.SEMI_NIGHT_FILTER); break; } achieved = true; break; case end: new GameOverAction().launchAction(null); } p_action.done = achieved; p_action.waiting = !achieved; } return achieved; }
void debug() { int fps = (int) openGLGestion.getFPS(); ortho.drawText(1, 50, "fps=" + fps, new Vector3f(0.0f, 0.0f, 1.0f)); SpriteEntity zildo = spriteDisplay.getZildo(); if (zildo == null) { return; } ortho.drawText(1, 80, "zildo: " + zildo.x, new Vector3f(1.0f, 0.0f, 1.0f)); ortho.drawText(43, 86, "" + zildo.y, new Vector3f(1.0f, 0.0f, 1.0f)); // Debug collision Point camera = mapDisplay.getCamera(); if (EngineZildo.collideManagement != null && Zildo.infoDebugCollision) { for (Collision c : EngineZildo.collideManagement.getTabColli()) { if (c != null) { int rayon = c.cr; int color = 15; Perso damager = c.perso; Vector4f alphaColor = new Vector4f(0.2f, 0.4f, 0.9f, 16.0f); if (damager != null && damager.getInfo() == PersoInfo.ENEMY) { color = 20; } if (c.size == null) { ortho.box( c.cx - rayon - camera.x, c.cy - rayon - camera.y, rayon * 2, rayon * 2, 0, alphaColor); } else { Point center = new Point(c.cx - camera.x, c.cy - camera.y); Rectangle rect = new Rectangle(center, c.size); ortho.box(rect, color, null); } } } // -7, -10 int x = (int) zildo.x - 4; int y = (int) zildo.y - 10; ortho.box(x - 3 - camera.x, y - camera.y, 16, 16, 12, null); } if (Zildo.infoDebugCase) { for (int y = 0; y < 20; y++) { for (int x = 0; x < 20; x++) { int cx = x + camera.x / 16; int cy = y + camera.y / 16; int px = x * 16 - camera.x % 16; int py = y * 16 - camera.y % 16; if (cy < 64 && cx < 64) { Case c = EngineZildo.getMapManagement().getCurrentMap().get_mapcase(cx, cy + 4); int onmap = EngineZildo.getMapManagement().getCurrentMap().readmap(cx, cy); ortho.drawText(px, py + 4, "" + c.getZ(), new Vector3f(0, 1, 0)); ortho.drawText(px, py, "" + onmap, new Vector3f(1, 0, 0)); } } } } }
public ClientEvent renderEvent(ClientEvent p_event) { ClientEvent retEvent = p_event; boolean displayGUI = !p_event.script && !p_event.mapChange; if (p_event.wait != 0) { p_event.wait--; } else { switch (p_event.nature) { case CHANGINGMAP_ASKED: // Changing map : 1/3 we launch the fade out retEvent.effect = p_event.effect; // FilterEffect.BLEND; case FADE_OUT: retEvent.nature = ClientEventNature.FADING_OUT; guiDisplay.fadeOut(retEvent.effect); break; case FADING_OUT: if (guiDisplay.isFadeOver()) { retEvent.nature = ClientEventNature.FADEOUT_OVER; } else { circleOnZildo(); } break; case CLEAR: // Reset fade, hide Zildo and kill the current map filterCommand.fadeEnd(); EngineZildo.getMapManagement().deleteCurrentMap(); EngineZildo.persoManagement.getZildo().setX(-100); ClientEngineZildo.tileEngine.cleanUp(); break; case CHANGINGMAP_LOADED: // Changing map : 2/3 we load the new map and launch the // fade in case FADE_IN: retEvent.nature = ClientEventNature.FADING_IN; guiDisplay.fadeIn(retEvent.effect); break; case FADING_IN: if (guiDisplay.isFadeOver()) { // Changing map : 3/3 we unblock the player filterCommand.active(retEvent.effect.getFilterClass()[0], false, null); filterCommand.active(BilinearFilter.class, true, null); retEvent.nature = ClientEventNature.NOEVENT; retEvent.mapChange = false; } else { // Call Circle filter to focus on Zildo circleOnZildo(); } break; case CHANGINGMAP_SCROLL_ASKED: retEvent.nature = ClientEventNature.CHANGINGMAP_SCROLL_WAIT_MAP; displayGUI = false; break; case CHANGINGMAP_SCROLL_START: if (mapDisplay.getTargetCamera() == null) { mapDisplay.centerCamera(); mapDisplay.shiftForMapScroll(p_event.angle); retEvent.nature = ClientEventNature.CHANGINGMAP_WAITSCRIPT; } displayGUI = false; break; case CHANGINGMAP_SCROLL: displayGUI = false; if (!mapDisplay.isScrolling()) { retEvent.nature = ClientEventNature.CHANGINGMAP_SCROLLOVER; // Show GUI sprites back displayGUI = true; // mapDisplay.setPreviousMap(null); } break; case NOEVENT: if (askedEvent != null) { retEvent.nature = askedEvent.nature; askedEvent = null; } break; default: break; } } // Remove GUI when scripting guiDisplay.setToDisplay_generalGui(displayGUI); return retEvent; }