Пример #1
0
 @Override
 public void serialize(EasyBuffering p_buf) {
   p_buf.put(playerName);
   p_buf.put(zildoId);
   p_buf.put(nDied);
   p_buf.put(nKill);
 }
Пример #2
0
 /** Serialize this chaining point. */
 @Override
 public void serialize(EasyBuffering p_buffer) {
   int saveX = px;
   int saveY = py;
   if (single) {
     saveX |= 64;
   }
   if (vertical) {
     saveX |= 128;
   }
   if (border) {
     saveY |= 128;
   }
   p_buffer.put((byte) saveX);
   p_buffer.put((byte) saveY);
   p_buffer.put((byte) comingAngle.value);
   p_buffer.put((byte) transitionAnim.ordinal());
   p_buffer.put(mapname);
 }
Пример #3
0
 /**
  * Add given server to the server file {@link Constantes#SERVER_FILE}
  *
  * @param p_serverInfo
  */
 private void saveServerInfos(ServerInfo p_serverInfo) {
   // Read the file
   List<ServerInfo> infos = loadServersInfos();
   // Replace server with same name, if needed.
   int idx = infos.indexOf(p_serverInfo);
   if (idx != -1) {
     infos.remove(idx);
   }
   infos.add(p_serverInfo);
   // And save the file
   EasyBuffering buffer = new EasyBuffering();
   for (ServerInfo info : infos) {
     buffer.put(info.name);
     buffer.put(info.ip);
     buffer.put(info.port);
   }
   EasyWritingFile file = new EasyWritingFile(buffer);
   file.saveFile(Constantes.SERVER_FILE);
 }