/** * \brief With the agent move calculated, apply this movement, taking care to respect boundary * conditions * * <p>With the agent move calculated, apply this movement, taking care to respect boundary * conditions */ public double move() { if (!_movement.isValid()) { LogFile.writeLog("Incorrect movement coordinates"); _movement.reset(); } if (!_agentGrid.is3D && _movement.z != 0) { _movement.z = 0; _movement.reset(); LogFile.writeLog("Try to move in z direction !"); } // No movement planned, finish here if (_movement.isZero()) return 0; // Test the boundaries checkBoundaries(); // Now apply the movement _location.set(_newLoc); _agentGrid.registerMove(this); double delta = _movement.norm(); _movement.reset(); return delta / _totalRadius; }
/** * \brief Update the radius of the agent from the current mass (and then the volume) of the agent * (EPS included) * * <p>Update the radius of the agent from the current mass (and then the volume) of the agent (EPS * included) */ public void updateSize() { // Update the totalMass field (sum of the particles masses) updateMass(); if (_totalMass < 0) LogFile.writeLog("Warning: negative mass on agent " + _family + ", " + _genealogy); // Sum of (particles masses / particles density) updateVolume(); // Compute radius according to the volume updateRadius(); // sonia:chemostat if (Simulator.isChemostat) { // don't do the update of attachment/detachment } else { // Check if by chance the agent is close enough to a support to be // attached updateAttachment(); } }
/** * \brief Create a new agent in a specified position * * <p>Create a new agent in a specified position * * @param position Vector stating where this agent should be located */ public void createNewAgent(ContinuousVector position) { try { // Get a clone of the progenitor LocatedAgent baby = (LocatedAgent) sendNewAgent(); baby.giveName(); // randomize its mass baby.mutatePop(); baby.updateSize(); this._myDivRadius = getDivRadius(); baby._myDivRadius = getDivRadius(); baby._myDeathRadius = getDeathRadius(); // Just to avoid to be in the carrier position.x += this._totalRadius; baby.setLocation(position); baby.registerBirth(); } catch (CloneNotSupportedException e) { utils.LogFile.writeLog("Error met in LocAgent:createNewAgent()"); } }
/** * \brief Used in 'one-time' attachment scenarios, where clones of the progenitor are created in * the birth area of the substratum. * * @param spRoot The XML mark-up group for a particular species being created. */ public void createPop(XMLParser spRoot) { int howMany = spRoot.getAttributeInt("number"); if (howMany <= 0) return; // Define the birth area - this is taken from the coordinates tags in the protocol file // (Nov13) OR if an initial area is not declared, this is the whole Y and Z of the domain with a // height of 1. ContinuousVector[] _initArea = defineSquareArea(spRoot); // Create all the required agents ContinuousVector cc = new ContinuousVector(); for (int i = 0; i < howMany; i++) if (_progenitor instanceof LocatedAgent) { // Set coordinates within the birth area - randomly if (!Simulator.isChemostat) shuffleCoordinates(cc, _initArea); // Create the agent at these coordinates ((LocatedAgent) _progenitor).createNewAgent(cc); } else _progenitor.createNewAgent(); LogFile.writeLog( howMany + " agents of species " + speciesName + " for one-time attachment successfully created"); }
/** * \brief Captures cell division by making a clone of this agent using the makeKid method * * <p>Captures cell division by making a clone of this agent using the makeKid method */ public void divide() { try { // Create a daughter cell makeKid(); } catch (CloneNotSupportedException e) { LogFile.writeLog("Error met in LocatedAgent.divide()"); } }
@Override public void createNewAgent() { try { // Clone the plasmid Episome baby = this.sendNewAgent(); // Register the plasmid (species population) baby.registerBirth(); } catch (CloneNotSupportedException e) { LogFile.writeError(e, "Episome.createNewAgent()"); } }
/** * \brief For self-attachment scenarios, initialises agents on the boundary layer rather than * substrarum, and models their swim to the surface or biofilm * * <p>For self-attachment scenarios, the agents are initialised at the top of the boundary layer * rather than on the substratum. These agents then perform a 'run and tumble' motion until they * either attach to the substratum or forming biofilm. This method captures this behaviour for * cells that are created for a time step. Once this swimming action has been performed, the agent * is created at its final position. Note that input of agents onto the boundary layer is decided * by a parameter set in the protocol file, cellAttachmentFrequency, measured in hours. The number * of cells is adjusted to suit the global time step that is being used. Also note that this * injection of cells can be for a set period (specified in the protocol file as parameter * cellInjectionPeriod), or can be stopped and started (modelling a 'settling' period) using * parameters cellInjectionOffPeriod and cellInjectionStopHour. This is explained in detail in the * tutorial for version 1.2 of iDynoMiCS. * * @param spRoot The Species markup from the protocol file for one particular species being * initialised * @param numberAttachedInjectedAgents The number of agents of this type that need to be created * in this global timestep */ public void createBoundaryLayerPop(XMLParser spRoot, int numberAttachedInjectedAgents) { LogFile.writeLog( "\t\tAttempting to create " + numberAttachedInjectedAgents + " agents of " + speciesName + " in the boundary layer"); // Create all the required agents // Note that this continues UNTIL THE DESIRED NUMBER OF CELLS HAVE ATTACHED SOMEWHERE // Just out of interest, I've decided to keep a count of how many cells are required for this to // happen int totalNumberOfInjectedAgents = 0; int agentsReturnedToBulk = 0; int requiredNumAttachedAgents = numberAttachedInjectedAgents; // Temporary DiscreteVector to make finding the boundary layer tidier. DiscreteVector dV = new DiscreteVector(); while (numberAttachedInjectedAgents > 0) { totalNumberOfInjectedAgents++; if (_progenitor instanceof LocatedAgent) { swimmingAgentPosition.reset(); // Now to choose coordinates for this particular agent while (true) { // This cell needs to take a random location in the Z and Y // directions. The X will come from the position of the // boundary layer on those axes. Generate these randomly. swimmingAgentPosition.y = ExtraMath.getUniRandDbl() * domain.length_Y; if (domain.is3D) { swimmingAgentPosition.z = ExtraMath.getUniRandDbl() * domain.length_Z; } // Now to work out the X coordinate. This is based on where // the top of the boundary layer is when this agent is // created. The top of the boundary layer is calculated in // Domain at each step. Now the resolution differs (this is // in nI x nJ x nK rather than microns - so this will need // to be converted accordingly. Method to calculate this: // - get the value from the top of the boundary layer // - reduce by 1 (such that the micron value will be the // top of the layer) // - multiply by resolution of this domain. dV.set(swimmingAgentPosition, domain._resolution); if (!domain.is3D) dV.k = 1; swimmingAgentPosition.x = domain._topOfBoundaryLayer[dV.j][dV.k] - 1.0; swimmingAgentPosition.x *= domain._resolution; // Check this is ok. // System.out.println("Trying starting position "+dV.toString()+" => // "+this.swimmingAgentPosition.toString()); if (domain.testCrossedBoundary(swimmingAgentPosition) == null) break; } // Now we can do the run and tumble motion of these cells int cellRunResult = performRunAndTumble(spRoot); // If increment the relevant counters, as these may be useful switch (cellRunResult) { case 1: // Successfully Attached numberAttachedInjectedAgents--; // Create the agent at these coordinates ((LocatedAgent) _progenitor).createNewAgent(this.swimmingAgentPosition); // System.out.println("Cell "+swimmingAgentPosition.toString()+" attached"); break; case 2: // System.out.println("Cell at "+swimmingAgentPosition.toString()+" returned to bulk"); agentsReturnedToBulk++; break; } } else { // If this isn't a located species, just create a new agent. _progenitor.createNewAgent(); } } // Write the stats to the log file incase of interest LogFile.writeLog( requiredNumAttachedAgents + " agents of species " + speciesName + " for self-attachment successfully created"); LogFile.writeLog( totalNumberOfInjectedAgents + " agents of species " + speciesName + " attempted to attach"); LogFile.writeLog( agentsReturnedToBulk + " agents of species " + speciesName + " returned to the bulk"); }