public SeqRapportGeneratorAction() { super( "SeqRapportGeneratorAction", new VersionID("2.3.13"), "Radar", "Uses mencoder to make a movie from a frame stack "); { ActionParam param = new LinkActionParam( "XmlSource", "The source node containing the images to convert.", null); addSingleParam(param); } // { LayoutGroup layout = new LayoutGroup(true); layout.addEntry("XmlSource"); setSingleLayout(layout); } // addSupport(OsType.MacOS); // Should be able to work on OSX but lets just use Linux // underDevelopment(); }
public HfsBuildAction() { super( "HfsBuild", new VersionID("1.0.0"), "Temerity", "Builds a new Houdini scene from a set of component Houdini Scenes."); { ActionParam param = new LinkActionParam("PreBuildScript", "The pre-build command script.", null); addSingleParam(param); } { ActionParam param = new LinkActionParam("PostBuildScript", "The post-build command script.", null); addSingleParam(param); } { ActionParam param = new LinkActionParam("PreSceneScript", "The pre-scene command script.", null); addSingleParam(param); } { ActionParam param = new LinkActionParam("PostSceneScript", "The post-scene command script.", null); addSingleParam(param); } { LayoutGroup layout = new LayoutGroup(true); layout.addEntry("PreBuildScript"); layout.addEntry("PostBuildScript"); layout.addSeparator(); layout.addEntry("PreSceneScript"); layout.addEntry("PostSceneScript"); setSingleLayout(layout); } }
public MayaAnimBuildAction() { super( "MayaAnimBuild", new VersionID("2.4.1"), "Temerity", "Extends the MayaBuild Action to now allow for the referencing of Maya files " + "that only contain curves, which are then hooked up to models which have either " + "been Imported or Referenced."); addUnitsParams(); addStartFrameParam(); addEndFrameParam(); addInitalMELParam(); addAnimMELParam(); addModelMELParam(); addFinalMELParam(); { LayoutGroup layout = new LayoutGroup(true); addUnitsParamsToLayout(layout); layout.addSeparator(); layout.addEntry(aStartFrame); layout.addEntry(aEndFrame); layout.addSeparator(); layout.addEntry(aInitialMEL); layout.addEntry(aModelMEL); layout.addEntry(aAnimMEL); layout.addEntry(aFinalMEL); setSingleLayout(layout); } { LinkedList<String> layout = new LinkedList<String>(); layout.add(aSceneType); layout.add(aBuildType); layout.add(aNameSpace); layout.add(aPrefixName); setSourceLayout(layout); } addSupport(OsType.MacOS); addSupport(OsType.Windows); }
public HfsCompositeAction() { super( "HfsComposite", new VersionID("1.0.0"), "Temerity", "Generates a sequence of composited images by evaluating a COP in a " + "Houdini scene."); { ActionParam param = new StringActionParam( "OutputOperator", "The name of the composite output operator.", "comp1"); addSingleParam(param); } { ActionParam param = new LinkActionParam("HoudiniScene", "The source Houdini scene node.", null); addSingleParam(param); } { ActionParam param = new LinkActionParam("PreRenderScript", "The pre-render command script.", null); addSingleParam(param); } { ActionParam param = new LinkActionParam("PostRenderScript", "The post-render command script.", null); addSingleParam(param); } { ActionParam param = new LinkActionParam("PreFrameScript", "The pre-frame command script.", null); addSingleParam(param); } { ActionParam param = new LinkActionParam("PostFrameScript", "The post-frame command script.", null); addSingleParam(param); } { LayoutGroup layout = new LayoutGroup(true); layout.addEntry("OutputOperator"); layout.addSeparator(); layout.addEntry("HoudiniScene"); layout.addSeparator(); { LayoutGroup scripts = new LayoutGroup( "Command Scripts", "Houdini command scripts run at various stages of the compositing process.", true); scripts.addEntry("PreRenderScript"); scripts.addEntry("PostRenderScript"); scripts.addSeparator(); scripts.addEntry("PreFrameScript"); scripts.addEntry("PostFrameScript"); layout.addSubGroup(scripts); } setSingleLayout(layout); } }