Пример #1
0
  @Override
  public synchronized void draw(Graphics g, Transform t) {
    Graphics2D g2d = (Graphics2D) g;
    AffineTransform ord = g2d.getTransform();
    g2d.setTransform(t.getAffineTransform());

    float y1 = -length; // * t.scaling.y;
    float y2 = 0;
    if (reverse) {
      float tmp = y1;
      y1 = y2;
      y2 = tmp;
    }
    //		Vec2 p1 = Vec2.add(t.position, new Vec2(0,y1));
    //		Vec2 p2 = Vec2.add(t.position, new Vec2(width * t.scaling.x / 2, y2));//Vec2.mul(offset2,
    // t.scaling));
    //		Vec2 p3 = Vec2.add(t.position, new Vec2(-width * t.scaling.x / 2, y2));//Vec2.mul(offset3,
    // t.scaling));
    Vec2 p1 = new Vec2(0, y1);
    Vec2 p2 = new Vec2(width / 2, y2);
    Vec2 p3 = new Vec2(-width / 2, y2);

    int[] xPoints = new int[] {(int) p1.x, (int) p2.x, (int) p3.x};
    int[] yPoints = new int[] {(int) p1.y, (int) p2.y, (int) p3.y};
    g2d.drawPolygon(xPoints, yPoints, 3);
    g2d.setTransform(ord);
  }
Пример #2
0
 @Override
 protected Path2D getPath(Transform t) {
   float y1 = -length; // * t.scaling.y;
   float y2 = 0;
   if (reverse) {
     float tmp = y1;
     y1 = y2;
     y2 = tmp;
   }
   //		Vec2 p1 = new Vec2(0,y1);
   //		Vec2 p2 = new Vec2(width / 2, y2);
   //		Vec2 p3 = new Vec2(-width / 2, y2);
   Path2D res = new Path2D.Float();
   res.moveTo(0, y1);
   res.lineTo(width / 2, y2);
   res.lineTo(-width / 2, y2);
   res.closePath();
   res.transform(t.getAffineTransform());
   return res;
 }