/** * API method to add custom default hitboxes. * * @param entityClass The entity class to add the custom default for (also applies to classes * extending this one) * @return The added default hitbox object */ public static HeadHitboxDefault add( Class entityClass, float scale, float childScale, float[] size, float[] offset, float headDamage, float bodyDamage, float headMultiplier, float bodyMultiplier) { HeadHitboxDefault hitbox = new HeadHitboxDefault( scale, childScale, size, offset, headDamage, bodyDamage, headMultiplier, bodyMultiplier); hitbox.entityClass = entityClass; HeadHitboxDefault.DEFAULT_HEAD_HITBOXES.add(hitbox); return hitbox; }
public static HeadHitboxDefault add(Class entityClass, HeadHitboxDefault hitbox) { hitbox.entityClass = entityClass; HeadHitboxDefault.DEFAULT_HEAD_HITBOXES.add(hitbox); return hitbox; }
static { // Populate the defaults map HeadHitboxDefault hitbox; HeadHitboxDefault.add(EntityCreeper.class, new HeadHitboxDefault(0.35F)); HeadHitboxDefault.add(EntitySkeleton.class); HeadHitboxDefault.add( EntitySpider.class, new HeadHitboxDefault(0.4F, 0.5F, 0.4F, 0.0F, -0.1F, 0.75F)); HeadHitboxDefault.add(EntityGiantZombie.class); HeadHitboxDefault.add(EntityZombie.class); HeadHitboxDefault.add( EntitySlime.class, new HeadHitboxDefault(0.35F, 0.35F, 0.35F, 0.0F, 0.3F, 1.0F, 1.0F, 0.0F, 1.0F, 0.3F)); HeadHitboxDefault.add( EntityGhast.class, new HeadHitboxDefault(0.35F, 0.35F, 0.35F, 0.0F, 0.3F, 1.0F)); hitbox = HeadHitboxDefault.add(EntityEnderman.class); hitbox.offset[1] = -0.02F; HeadHitboxDefault.add( EntitySilverfish.class, new HeadHitboxDefault(1.0F, Float.NaN, 1.0F, 0.0F, 0.0F, 1.0F)); HeadHitboxDefault.add(EntityBlaze.class, new HeadHitboxDefault(0.35F)); HeadHitboxDefault.add( EntityDragon.class, new HeadHitboxDefault(0.4F, Float.NaN, 0.4F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 1.0F, 1.0F)); hitbox = HeadHitboxDefault.add(EntityWither.class, new HeadHitboxDefault(0.4F, 1.0F, 1.5F)); hitbox.offset[1] = -0.02F; HeadHitboxDefault.add(EntityBat.class, new HeadHitboxDefault(0.5F)); HeadHitboxDefault.add(EntityWitch.class, new HeadHitboxDefault(0.25F)); HeadHitboxDefault.add( EntityPig.class, new HeadHitboxDefault(0.5F, 0.5F, 0.5F, 0.0F, -0.1F, 1.0F)); HeadHitboxDefault.add( EntitySheep.class, new HeadHitboxDefault(0.5F, 0.3F, 0.5F, 0.0F, -0.1F, 1.0F)); HeadHitboxDefault.add( EntityCow.class, new HeadHitboxDefault(0.5F, 0.3F, 0.4F, 0.0F, -0.1F, 1.0F)); HeadHitboxDefault.add( EntityChicken.class, new HeadHitboxDefault(1.0F, 0.8F, 1.0F, 0.0F, -0.4F, 1.6F)); HeadHitboxDefault.add( EntitySquid.class, new HeadHitboxDefault(0.5F, Float.NaN, 0.3F, 0.0F, 0.0F, -1.0F)); HeadHitboxDefault.add( EntityWolf.class, new HeadHitboxDefault(0.5F, 0.5F, 0.3F, 0.0F, -0.1F, 1.0F)); HeadHitboxDefault.add(EntitySnowman.class, new HeadHitboxDefault(0.35F, -1.0F, 0.3F)); HeadHitboxDefault.add( EntityOcelot.class, new HeadHitboxDefault(0.4F, 0.5F, 0.4F, 0.0F, -0.1F, 1.2F)); HeadHitboxDefault.add(EntityIronGolem.class, new HeadHitboxDefault(0.35F, 1.0F, 1.5F)); HeadHitboxDefault.add( EntityHorse.class, new HeadHitboxDefault(0.4F, 0.5F, 0.4F, 0.0F, -0.3F, 0.75F)); HeadHitboxDefault.add(EntityVillager.class, HeadHitboxDefault.get(EntityWitch.class).copy()); }