Пример #1
0
 private void handleArea(
     World world,
     int i,
     int j,
     int k,
     EntityPlayer entityplayer,
     TileEntityToolRack te,
     int slot,
     int dir) {
   boolean hasToolInHand =
       entityplayer.getCurrentEquippedItem() != null
           && (entityplayer.getCurrentEquippedItem().getItem() instanceof ItemTool
               || entityplayer.getCurrentEquippedItem().getItem() instanceof ItemWeapon
               || entityplayer.getCurrentEquippedItem().getItem() instanceof ItemHoe
               || entityplayer.getCurrentEquippedItem().getItem() instanceof ItemProPick);
   if (te.storage[slot] == null && hasToolInHand) {
     te.storage[slot] = entityplayer.getCurrentEquippedItem().copy();
     entityplayer.inventory.mainInventory[entityplayer.inventory.currentItem] = null;
   } else if (te.storage[slot] != null) {
     te.ejectItem(slot, dir);
     te.storage[slot] = null;
   }
 }
Пример #2
0
 public boolean onBlockActivated(
     World world,
     int i,
     int j,
     int k,
     EntityPlayer entityplayer,
     int side,
     float hitX,
     float hitY,
     float hitZ) {
   if (!world.isRemote) {
     TileEntityToolRack te = (TileEntityToolRack) world.getBlockTileEntity(i, j, k);
     int dir = world.getBlockMetadata(i, j, k);
     if (te != null) {
       if (dir == 0) {
         if (hitX < 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 0, 0);
         } else if (hitX > 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 1, 0);
         } else if (hitX < 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 2, 0);
         } else if (hitX > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 3, 0);
         }
       } else if (dir == 1) {
         if (hitZ < 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 0, 1);
         } else if (hitZ > 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 1, 1);
         } else if (hitZ < 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 2, 1);
         } else if (hitZ > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 3, 1);
         }
       } else if (dir == 2) {
         if (hitX < 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 0, 2);
         } else if (hitX > 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 1, 2);
         } else if (hitX < 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 2, 2);
         } else if (hitX > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 3, 2);
         }
       } else if (dir == 3) {
         if (hitZ < 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 0, 3);
         } else if (hitZ > 0.5 && hitY > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 1, 3);
         } else if (hitZ < 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 2, 3);
         } else if (hitZ > 0.5) {
           handleArea(world, i, j, k, entityplayer, te, 3, 3);
         }
       }
       te.broadcastPacketInRange(te.createUpdatePacket());
       return true;
     }
   }
   return false;
 }