Пример #1
0
  @Override
  public Optional<Suggestion> requestPlayerSuggestion(Player player, Room room) {
    char userWantsToMakeSuggestion = '\0';

    while (userWantsToMakeSuggestion != 'Y' && userWantsToMakeSuggestion != 'N') {
      this.out.println("Do you want to make an suggestion (Y/N)?");
      this.out.println("Your cards are: " + player.cards);
      userWantsToMakeSuggestion = this.scanner.next().charAt(0);
    }

    if (userWantsToMakeSuggestion == 'Y') {
      this.out.printf("You suggest it was done in the %s, by: \n", room);

      Stream<String> suspects =
          Arrays.stream(CluedoCharacter.values()).map(CluedoCharacter::toString);
      CluedoCharacter suspect = CluedoCharacter.values()[this.selectOptionFromList(suspects)];

      this.out.println("with the ");

      Stream<String> weapons = Arrays.stream(Weapon.values()).map(Weapon::toString);
      Weapon weapon = Weapon.values()[this.selectOptionFromList(weapons)];

      return Optional.of(new Suggestion(suspect, weapon, room));

    } else {
      return Optional.empty();
    }
  }
Пример #2
0
  @Override
  public void showGame(
      Game game, Set<Location<Integer>> blockedLocations, Map<Room, Weapon> weaponLocations) {
    Board board = game.board;

    char[][] buffer = new char[2 * (board.width + 1)][2 * (board.height + 1)];
    for (char[] line : buffer) {
      Arrays.fill(line, ' ');
    }

    for (int x = 0; x < board.width; x++) {
      for (int y = 0; y < board.height; y++) {
        // The actual tile is at buffer[2x + 1][2y + 1]
        // Walls: above is [2x + 1][2y], left is [2x][2y + 1]

        if (board.hasWallBetween(
            new Location<>(x, y), new Location<>(x, y - 1))) { // if there's a wall above the tile.
          buffer[2 * x + 1][2 * y] = '-';
        }
        if (board.hasWallBetween(
            new Location<>(x, y),
            new Location<>(x - 1, y))) { // if there's a wall to the left of the tile.
          buffer[2 * x][2 * y + 1] = '|';
        }
      }
    }
    for (int x = 0; x < board.width; x++) {
      buffer[2 * x + 1][2 * board.height] = '-';
    }
    for (int y = 0; y < board.height; y++) {
      buffer[2 * board.width][2 * y + 1] = '|';
    }

    for (Room room : Room.values()) {
      Location<Float> centre = board.centreLocationForRoom(room);
      String name = room.shortName();

      int startX = 2 * centre.x.intValue() + 1 - name.length() / 2;
      int y = 2 * centre.y.intValue() + 1;

      for (int i = 0; i < +name.length(); i++) {
        buffer[startX + i][y] = name.charAt(i);
      }
    }

    for (Player player : game.allPlayers) {
      CluedoCharacter character = player.character;
      Location<Integer> location = player.location();
      buffer[2 * location.x + 1][2 * location.y + 1] = this.asciiIconForCharacter(character);
    }

    for (int y = 0; y < 2 * (board.height + 1); y++) {
      for (int x = 0; x < 2 * (board.width + 1); x++) {
        this.out.print(buffer[x][y]);
      }
      this.out.print('\n');
    }
  }
Пример #3
0
  @Override
  public Optional<Suggestion> requestPlayerAccusation(Player player) {
    char userWantsToMakeAccusation = '\0';

    while (userWantsToMakeAccusation != 'Y' && userWantsToMakeAccusation != 'N') {
      this.out.println("Do you want to make an accusation (Y/N)?");
      userWantsToMakeAccusation = this.scanner.next().charAt(0);
    }

    if (userWantsToMakeAccusation == 'Y') {
      this.out.println("Choose your suspect:");

      Stream<String> suspects =
          Arrays.stream(CluedoCharacter.values())
              .filter(e -> !player.cards.contains(e))
              .map(CluedoCharacter::toString);
      CluedoCharacter suspect = CluedoCharacter.values()[this.selectOptionFromList(suspects)];

      this.out.println("Choose your weapon:");

      Stream<String> weapons =
          Arrays.stream(Weapon.values())
              .filter(e -> !player.cards.contains(e))
              .map(Weapon::toString);
      Weapon weapon = Weapon.values()[this.selectOptionFromList(weapons)];

      this.out.println("Choose your room:");

      Stream<String> rooms =
          Arrays.stream(Room.values()).filter(e -> !player.cards.contains(e)).map(Room::toString);
      Room room = Room.values()[this.selectOptionFromList(rooms)];

      return Optional.of(new Suggestion(suspect, weapon, room));

    } else {
      return Optional.empty();
    }
  }