/**
   * Default constructor which sets the title and y label
   *
   * @param region
   */
  GraphPopulation(EnumRegion region) {
    this.region = region;
    this.title = "Population for " + region.toString();
    lineChart.setTitle(title);

    yAxis.setLabel("Population (thousands of people)");
  }
Пример #2
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  @Override
  public void start(Stage primaryStage) {
    System.out.println("GUI.start()");
    EnumPolicy.load();
    EnumRegion.loadIcons();
    // TODO: THIS WILL BE REMOVED WHEN PHASE HANDLING IS FULLY IMPLEMENTED
    MapController.setCurrentController(GamePhaseMapController.class);
    this.primaryStage = primaryStage;
    primaryStage.setTitle("Starvation Evasion");

    // fills a list of all the product types

    // primaryStage.setMaxHeight(maxHeight);
    // primaryStage.setMinHeight(maxHeight);
    primaryStage.setResizable(true);

    Screen screen = Screen.getPrimary();
    Rectangle2D bounds = screen.getVisualBounds();

    primaryStage.setX(bounds.getMinX());
    primaryStage.setY(bounds.getMinY());
    primaryStage.setWidth(bounds.getWidth());
    primaryStage.setHeight(bounds.getHeight());

    boxHeight = primaryStage.getWidth() / DraftLayout.ROWS;
    boxWidth = primaryStage.getWidth() / DraftLayout.COLS;

    // instantiate helper classes
    imageGetter = new ImageGetter();
    popupManager = new PopupManager(this);
    graphManager = new GraphManager(this);

    // instantiate the DraftLayout
    draftLayout = new DraftLayout(this);
    votingLayout = new VotingLayout(this);
    // make a scene for displaying the game
    gameScene = new Scene(draftLayout);
    currentRoot = draftLayout;
    primaryStage.setScene(gameScene);

    primaryStage.show();

    primaryStage.setOnCloseRequest(
        arg0 -> {
          if (client != null) client.shutdown();
          Platform.exit();
        });

    initGame();
  }