Пример #1
0
 // Constructor takes the default values from its tile type
 public Tile(SS13 game, TileType tileType, TileMap parent) {
   super();
   this.tileType = tileType;
   this.passable = tileType.passable();
   TextureRegion tileRegion =
       game.getAtlas(tileType.atlas()).findRegion(tileType.defaultTileImage());
   UV = new Vector2(tileRegion.getU(), tileRegion.getV());
   UV2 = new Vector2(tileRegion.getU2(), tileRegion.getV2());
   this.texture =
       game.getAtlas(tileType.atlas()).findRegion(tileType.defaultTileImage()).getTexture();
   this.parentGrid = parent;
 }
Пример #2
0
 // Constructor with custom defined values
 public Tile(SS13 game, TileType tileType, boolean passible, String textureName, TileMap parent) {
   super();
   this.tileType = tileType;
   this.passable = passible;
   TextureRegion tileRegion = game.getAtlas(tileType.atlas()).findRegion(textureName);
   this.texture = tileRegion.getTexture();
   this.parentGrid = parent;
   UV = new Vector2(tileRegion.getU(), tileRegion.getV());
   UV2 = new Vector2(tileRegion.getU2(), tileRegion.getV2());
 }
Пример #3
0
 public void setTexture(SS13 game, String newTexture) {
   TextureRegion tileRegion = game.getAtlas(tileType.atlas()).findRegion(newTexture);
   UV = new Vector2(tileRegion.getU(), tileRegion.getV());
   UV2 = new Vector2(tileRegion.getU2(), tileRegion.getV2());
   this.texture = tileRegion.getTexture();
 }