/** * \brief On agent division, divides the mass between the old and new agent, at a specified * fraction * * <p>On agent division, divides the mass between the old and new agent, at a specified fraction * * @param baby The new agent, which is inheriting mass * @param babyMassFrac The fraction of this agents mass that should be transferred to the new * agent */ public void divideCompounds(LocatedAgent baby, double babyMassFrac) { // Choose the division plan and apply position modifications for (int i = 0; i < particleMass.length; i++) { baby.particleMass[i] *= babyMassFrac; this.particleMass[i] *= 1 - babyMassFrac; } // Update radius, mass, volumes and growth rates updateSize(); baby.updateSize(); updateGrowthRates(); baby.updateGrowthRates(); }
/** * \brief Create a new agent in a specified position * * <p>Create a new agent in a specified position * * @param position Vector stating where this agent should be located */ public void createNewAgent(ContinuousVector position) { try { // Get a clone of the progenitor LocatedAgent baby = (LocatedAgent) sendNewAgent(); baby.giveName(); // randomize its mass baby.mutatePop(); baby.updateSize(); this._myDivRadius = getDivRadius(); baby._myDivRadius = getDivRadius(); baby._myDeathRadius = getDeathRadius(); // Just to avoid to be in the carrier position.x += this._totalRadius; baby.setLocation(position); baby.registerBirth(); } catch (CloneNotSupportedException e) { utils.LogFile.writeLog("Error met in LocAgent:createNewAgent()"); } }
/** * \brief Pulling : The movement of agents by a shrinking biofilm. Move calculated and added to * the agents movement vector. * * <p>The movement of agents by a shrinking biofilm. Move calculated and added to the agents * movement vector. * * @param aNeighbor Reference to the potentially shoving neighbour * @param isMutual Whether movement is shared between two agents or applied only to this one * @param gain Double noting change in position * @return Boolean stating whether pulling is detected (true) or not (false) */ public boolean addSpringMovement(LocatedAgent aNeighbor, boolean isMutual, double gain) { double d, distance, delta; if (aNeighbor == this) return false; // Build the escape vector and find the distance between you and your // neighbourhood d = computeDifferenceVector(_location, aNeighbor._location); _diff.normalizeVector(); distance = getShoveRadius() + aNeighbor.getShoveRadius(); distance += getSpeciesParam().shoveLimit; delta = d - distance; double lMax = _totalRadius; if (delta > 0) gain *= Math.exp(-delta * 5 / (lMax)); if (delta > lMax) gain = 0; /* Apply shoving _________________________________________________ */ if (isMutual) { _diff.times(-0.5 * delta * gain); this._movement.add(_diff); aNeighbor._movement.subtract(_diff); } else { _diff.times(-delta * gain); this._movement.add(_diff); } return (_movement.norm() > _radius * gain); }
/** * \brief Mutual shoving : The movement by shoving of an agent is calculated based on the cell * overlap and added to the agents movement vector. * * <p>Mutual shoving : The movement by shoving of an agent is calculated based on the cell overlap * and added to the agents movement vector. Both agents are moved of half the overlapping distance * in opposite directions. * * @param aNeighbour Reference to the potentially shoving neighbour * @param isMutual Whether movement is shared between two agents or applied only to this one * @param gain Double noting change in position * @return Boolean stating whether shoving is detected (true) or not (false) */ public boolean addPushMovement(LocatedAgent aNeighbour, boolean isMutual, double gain) { double d, distance; if (aNeighbour == this) return false; // Build the escape vector and find the distance between you and your // neighbourhood d = computeDifferenceVector(_location, aNeighbour._location); _diff.normalizeVector(); // Compute effective cell-cell distance distance = getShoveRadius() + aNeighbour.getShoveRadius(); distance += getSpeciesParam().shoveLimit; distance = d - distance; /* Apply shoving _________________________________________________ */ // Compute shoving distance for the current agent if (distance <= 0) { if (isMutual) { _diff.times(gain * 0.5 * Math.abs(distance)); this._movement.add(_diff); aNeighbour._movement.subtract(_diff); } else { _diff.times(Math.abs(gain * distance)); this._movement.add(_diff); } return true; } else { return false; } }
/** * \brief Find a sibling of this agent * * <p>Find a sibling of this agent * * @param indexSpecies The index used to reference this species in the simulation dictionary */ public void findCloseSiblings(int indexSpecies) { int nNb; boolean test; double shoveDist; LocatedAgent aNb; getPotentialShovers(getInteractDistance()); nNb = _myNeighbors.size(); for (int iNb = 0; iNb < nNb; iNb++) { aNb = _myNeighbors.removeFirst(); // test EPS-species test = (indexSpecies == aNb.speciesIndex); // Test distance shoveDist = 2 * (getShoveRadius() + aNb.getShoveRadius()); test = test && computeDifferenceVector(_location, aNb.getLocation()) <= shoveDist; if (test & aNb != this) _myNeighbors.addLast(aNb); } }
/** * \brief With it determined that cell division will occur, create a new agent from the existing * one * * <p>With it determined that cell division will occur, create a new agent from the existing one * * @throws CloneNotSupportedException Thrown if the agent cannot be cloned */ public void makeKid() throws CloneNotSupportedException { // Create the new instance LocatedAgent baby = (LocatedAgent) sendNewAgent(); // Note that mutateAgent() does nothing yet baby.mutateAgent(); this._myDivRadius = getDivRadius(); baby._myDivRadius = getDivRadius(); baby._myDeathRadius = getDeathRadius(); // Update the lineage recordGenealogy(baby); // Share mass of all compounds between two daughter cells and compute // new size divideCompounds(baby, getBabyMassFrac()); // sonia:chemostat if (Simulator.isChemostat) { // upon division the daughter cells remain with the coordinates of their progenitor } else { // Compute movement to apply to both cells setDivisionDirection(getInteractDistance(baby) / 2); // move both daughter cells baby._movement.subtract(_divisionDirection); _movement.add(_divisionDirection); } // Now register the agent inside the guilds and the agent grid baby.registerBirth(); baby._netVolumeRate = 0; }
/** * \brief On agent division, transfers EPS between the old and new agent, at a specified ratio * * <p>On agent division, transfers EPS between the old and new agent, at a specified ratio * * @param baby The new agent, which is inheriting mass * @param splitRatio The ratio of the EPS that should be transferred to the new agent */ public void transferCompounds(LocatedAgent baby, double splitRatio) { // Choose the division plan and apply position modifications double m; for (int i = 0; i < particleMass.length; i++) { m = this.particleMass[i] * splitRatio; baby.particleMass[i] += m; this.particleMass[i] = this.particleMass[i] - m; } // Update radius, mass and volumes updateSize(); baby.updateSize(); }
@SuppressWarnings("unchecked") /** * \brief Creates a daughter Located Agent by cloning this agent and parameter objects * * <p>Creates a daughter Located Agent by cloning this agent and parameter objects * * @throws CloneNotSupportedException Thrown if the agent cannot be cloned */ public Object clone() throws CloneNotSupportedException { LocatedAgent o = (LocatedAgent) super.clone(); o._location = (ContinuousVector) this._location.clone(); o._movement = (ContinuousVector) this._movement.clone(); o._divisionDirection = (ContinuousVector) this._divisionDirection.clone(); o._myNeighbors = (LinkedList<LocatedAgent>) this._myNeighbors.clone(); o._agentGridIndex = this._agentGridIndex; return (Object) o; }
/** * \brief Return the shoving interaction distance to be used in shoving against a specified agent * * <p>Return the shoving interaction distance to be used in shoving against a specified agent * * @return Double specifying the shoving interaction distance that will be applied */ public double getInteractDistance(LocatedAgent baby) { return getShoveRadius() + baby.getShoveRadius() + ((LocatedParam) _speciesParam).shoveLimit; }