Пример #1
0
  public void load() {
    setCursor(Input.CURSOR_OFF);
    cursor = new ImageSprite("glow.png", 0, 0);
    cursor.setAnchor(0.5, 0.5);
    cursor.visible.set(false);

    // Create the mask
    maskLayer = new Group();
    maskLayer.add(new FilledSprite(gray(18)));
    maskLayer.add(cursor);
    maskLayer.setBlendMode(BlendMode.Multiply());
    maskLayer.createBackBuffer();

    // Create the background image
    Timeline t = new Timeline();
    Group imageLayer = new Group();
    imageLayer.add(new FilledSprite(rgb(0xba9b65)));
    int size = 80;
    int spacing = 16;
    for (int i = -spacing / 2; i < Stage.getWidth(); i += spacing + size) {
      for (int j = -spacing / 2; j < Stage.getHeight(); j += spacing + size) {
        int color1 = colors[CoreMath.rand(colors.length - 1)];
        int color2 = colors[CoreMath.rand(colors.length - 1)];
        FilledSprite sprite = new FilledSprite(i, j, size, size, color1);
        imageLayer.add(sprite);
        int delay1 = CoreMath.rand(20000);
        int delay2 = delay1 + CoreMath.rand(20000);
        t.set(sprite.fillColor, color2, delay1);
        t.set(sprite.fillColor, color1, delay2);
      }
    }
    t.loopForever();
    addTimeline(t);

    // Add the layers to the scene
    addLayer(imageLayer);
    addLayer(maskLayer);
  }
Пример #2
0
  @Override
  public void load() {
    // Add background and set up blend mode
    FilledSprite background;
    Group particleLayer = new Group();
    if (nextBlendMode == BlendMode.Add()) {
      background = new FilledSprite(prevBackgroundColor);
      background.fillColor.animateTo(BLACK, 500);
      particleLayer.setBlendMode(nextBlendMode);
      prevBackgroundColor = BLACK;
      nextBlendMode = BlendMode.Multiply();
    } else {
      background = new FilledSprite(prevBackgroundColor);
      background.fillColor.animateTo(WHITE, 500);
      particleLayer.setBlendMode(nextBlendMode);
      prevBackgroundColor = WHITE;
      nextBlendMode = BlendMode.Add();
    }
    add(background);
    particleLayer.alpha.set(0);
    addLayer(particleLayer);

    // Add particles
    for (int i = 0; i < particles; i++) {
      int[] x = new int[moves];
      int[] y = new int[moves];
      for (int j = 0; j < moves; j++) {
        x[j] = rand(border, Stage.getWidth() - border * 2);
        y[j] = rand(border, Stage.getHeight() - border * 2);
      }

      Timeline moveTimeline = new Timeline();
      Sprite sprite = makeParticle();
      particleLayer.add(sprite);

      int startTime = 0;
      for (int j = 0; j < moves; j++) {
        int lastX = x[j];
        int lastY = y[j];
        int newX = x[(j + 1) % moves];
        int newY = y[(j + 1) % moves];

        int dx = newX - lastX;
        int dy = newY - lastY;
        int moveDur = (int) (Math.sqrt(dx * dx + dy * dy) * 50);
        moveTimeline
            .at(startTime)
            .move(sprite, lastX, lastY, newX, newY, moveDur, Easing.ELASTIC_IN_OUT);
        startTime += moveDur;
      }
      moveTimeline.loopForever();
      addTimeline(moveTimeline);

      // Create 3 mirror objects
      Sprite mirror = makeParticle();
      mirror.x.bindTo(mirrorX(sprite));
      mirror.y.bindTo(mirrorY(sprite));
      particleLayer.add(mirror);

      mirror = makeParticle();
      mirror.x.bindTo(mirrorX(sprite));
      mirror.y.bindTo(sprite.y);
      particleLayer.add(mirror);

      mirror = makeParticle();
      mirror.x.bindTo(sprite.x);
      mirror.y.bindTo(mirrorY(sprite));
      particleLayer.add(mirror);
    }

    // Transition to the next blend mode
    int changeTime = 30000;
    Timeline timeline = new Timeline();
    timeline.at(500).animate(particleLayer.alpha, 0, 255, 2000);
    timeline.at(changeTime - 2500).animate(particleLayer.alpha, 255, 0, 2000);
    timeline.add(
        new TimelineEvent(changeTime) {
          public void run() {
            reload();
          }
        });
    addTimeline(timeline);
  }
Пример #3
0
public class Compositing extends Scene2D {

  BlendMode nextBlendMode = BlendMode.Add();
  int prevBackgroundColor = BLACK;
  int border = 100;
  int particles = 4;
  int moves = 4;

  @Override
  public void load() {
    // Add background and set up blend mode
    FilledSprite background;
    Group particleLayer = new Group();
    if (nextBlendMode == BlendMode.Add()) {
      background = new FilledSprite(prevBackgroundColor);
      background.fillColor.animateTo(BLACK, 500);
      particleLayer.setBlendMode(nextBlendMode);
      prevBackgroundColor = BLACK;
      nextBlendMode = BlendMode.Multiply();
    } else {
      background = new FilledSprite(prevBackgroundColor);
      background.fillColor.animateTo(WHITE, 500);
      particleLayer.setBlendMode(nextBlendMode);
      prevBackgroundColor = WHITE;
      nextBlendMode = BlendMode.Add();
    }
    add(background);
    particleLayer.alpha.set(0);
    addLayer(particleLayer);

    // Add particles
    for (int i = 0; i < particles; i++) {
      int[] x = new int[moves];
      int[] y = new int[moves];
      for (int j = 0; j < moves; j++) {
        x[j] = rand(border, Stage.getWidth() - border * 2);
        y[j] = rand(border, Stage.getHeight() - border * 2);
      }

      Timeline moveTimeline = new Timeline();
      Sprite sprite = makeParticle();
      particleLayer.add(sprite);

      int startTime = 0;
      for (int j = 0; j < moves; j++) {
        int lastX = x[j];
        int lastY = y[j];
        int newX = x[(j + 1) % moves];
        int newY = y[(j + 1) % moves];

        int dx = newX - lastX;
        int dy = newY - lastY;
        int moveDur = (int) (Math.sqrt(dx * dx + dy * dy) * 50);
        moveTimeline
            .at(startTime)
            .move(sprite, lastX, lastY, newX, newY, moveDur, Easing.ELASTIC_IN_OUT);
        startTime += moveDur;
      }
      moveTimeline.loopForever();
      addTimeline(moveTimeline);

      // Create 3 mirror objects
      Sprite mirror = makeParticle();
      mirror.x.bindTo(mirrorX(sprite));
      mirror.y.bindTo(mirrorY(sprite));
      particleLayer.add(mirror);

      mirror = makeParticle();
      mirror.x.bindTo(mirrorX(sprite));
      mirror.y.bindTo(sprite.y);
      particleLayer.add(mirror);

      mirror = makeParticle();
      mirror.x.bindTo(sprite.x);
      mirror.y.bindTo(mirrorY(sprite));
      particleLayer.add(mirror);
    }

    // Transition to the next blend mode
    int changeTime = 30000;
    Timeline timeline = new Timeline();
    timeline.at(500).animate(particleLayer.alpha, 0, 255, 2000);
    timeline.at(changeTime - 2500).animate(particleLayer.alpha, 255, 0, 2000);
    timeline.add(
        new TimelineEvent(changeTime) {
          public void run() {
            reload();
          }
        });
    addTimeline(timeline);
  }

  Sprite makeParticle() {
    CoreImage image = CoreImage.load("particle.png");
    int color = hue(rand(0, 255));
    final ImageSprite sprite = new ImageSprite(image.tint(color), 0, 0);
    sprite.setAnchor(0.5, 0.5);
    sprite.pixelSnapping.set(true);
    Blur blur = new Blur(8);
    blur.quality.set(1);
    blur.radius.bindTo(
        new BindFunction() {
          public Number f() {
            int w = Stage.getWidth() / 2;
            double f = 1 - Math.abs(w - sprite.x.get()) / w;
            if (f < 0.10) {
              return 0;
            } else {
              return 16 * (f - 0.10);
            }
          }
        });
    sprite.setFilter(blur);
    return sprite;
  }

  BindFunction mirrorX(final Sprite source) {
    return new BindFunction() {
      public Number f() {
        return (Stage.getWidth() - source.x.get());
      }
    };
  }

  BindFunction mirrorY(final Sprite source) {
    return new BindFunction() {
      public Number f() {
        return (Stage.getHeight() - source.y.get());
      }
    };
  }
}