Пример #1
0
  private void update_position() {
    Collision collision_result = check_collisions();

    switch (collision_result) {
      case NONE:
        y_ += BoxManager.instance().current_fall_speed();
        break;

      case ABOUT:
        y_ += 1;
        break;

      case YES:
      default:
        falling_ = false;
        if (falling_off_screen_) BoxManager.instance().delete_me(this);
        else stopped_falling();
        break;
    }
  }
Пример #2
0
  // used by the larger boxes to check collisions
  protected Collision check_collisions_with_center(float new_x, float new_y) {
    Iterator<Box> it = BoxManager.instance().boxes().iterator();

    while (it.hasNext()) {
      Box b = it.next();

      if (b == this) continue;

      if (b.ignore_collisions()) continue;

      if (b.is_inside(new_x, new_y + get_height() / 2 + Settings.BOX_GAP)) {
        colliding_box_ = b;
        return Collision.YES;
      } else if (false
          && b.is_inside(new_x, (int) (new_y + get_height() / 2 + last_fall_speed_ * 2.0)))
        return Collision.ABOUT;
    }

    return Collision.NONE;
  }
Пример #3
0
 private void check_off_screen() {
   if (x_ - get_height() > VoteVisApp.instance().height)
     BoxManager.instance().delete_me(this); // TODO: check for all references in other managers
 }