protected float addButton(String text, Runnable onClick, float x, float y) { ImageLayer button = game.ui.createButton(text, onClick); game.rootLayer.addAt(button, x, y); return x + button.width() + 10; }
protected float addDescrip(String descrip, float x, float y, float width) { ImageLayer layer = createDescripLayer(descrip, width); game.rootLayer.addAt(layer, Math.round(x + (width - layer.width()) / 2), y); return y + layer.height(); }