@Override public boolean loadAsset() { logger.info("Loading image " + descriptor.getUri()); loaded = false; if (image == null) { try { String path = assetHandler.getAbsolutePath(descriptor.getUri().getPath()); image = PlayN.assets().getImage(path); if (image != null) { logger.info( "Image loaded OK: {} from {} width {}", new Object[] {descriptor.getUri(), path, image.width()}); return image.isReady(); } else { logger.error("Image NOT loaded: {}", descriptor.getUri()); return true; } } catch (Exception e) { logger.error("Error loading image: {}", descriptor.getUri(), e); return false; } } image.addCallback( new ResourceCallback<Image>() { @Override public void done(Image resource) { loaded = true; } @Override public void error(Throwable err) {} }); return loaded; }
public TileImage(String imageName) { Image image = assetManager().getImage("images/" + imageName); imageLayer = graphics().createImageLayer(image); // TODO: remove these and replace with something useful final int width = 15; final int height = 15; image.addCallback( new ResourceCallback<Image>() { @Override public void done(Image image) { // since the image is loaded, we can use its width and height imageLayer.setWidth(image.width()); imageLayer.setHeight(image.height()); imageLayer.setOrigin(image.width() / 2f, image.height() / 2f); imageLayer.setScale(width / image.width(), height / image.height()); // TODO: These values need to be set // imageLayer.setTranslation(x, y); // imageLayer.setRotation(angle); } @Override public void error(Throwable err) { PlayN.log().error("Error loading image: " + err.getMessage()); } }); }
public Hero(final GroupLayer heroLayer, final float x, final float y, float floorHeight) { Image image = assets().getImage(IMAGE); _heroLayer = graphics().createImageLayer(image); _floorHeight = floorHeight; // Add a callback for when the image loads. // This is necessary because we can't use the width/height (to center the // image) until after the image has been loaded image.addCallback( new ResourceCallback<Image>() { @Override public void done(Image image) { _heroHeight = graphics().height() / _size; _heroWidth = (image.width() * _heroHeight) / image.height(); _heroLayer.setHeight(_heroHeight); _heroLayer.setWidth(_heroWidth); _heroLayer.setOrigin(_heroWidth / 2f, _heroHeight / 2f); _heroLayer.setTranslation(x, y); // _heroLayer.setScale(0.2f); heroLayer.add(_heroLayer); _x = x; _y = y; // the center of the image is its height/2 and afterwards we scale it per 0.2 (1/5) // _heroHeight = image.height() / 10f; } @Override public void error(Throwable err) { log().error("Error loading image!", err); } }); }