public void buyArmor(MyCharacter myChar) { if (myChar.getArmorCounter() < 3) { Armor armor = GearGenerator.getNoviceArmors()[myChar.getArmorCounter()]; if (myChar.getLevel() >= armor.getLevelReq() && myChar.getGold() >= armor.getCost()) { myChar.subtractGold(armor.getCost()); myChar.setArmor(armor); myChar.setArmorCounter(myChar.getArmorCounter() + 1); } } }
public void buyWeapon(MyCharacter myChar) { if (myChar.getWeaponCounter() < 5) { Weapon weapon = GearGenerator.getNoviceWeapons()[myChar.getWeaponCounter()]; if (myChar.getLevel() >= weapon.getLevelReq() && myChar.getGold() >= weapon.getCost()) { myChar.subtractGold(weapon.getCost()); myChar.setWeapon(weapon); myChar.setWeaponCounter(myChar.getWeaponCounter() + 1); } } }