Пример #1
0
  @Override
  public void update(int delta) {
    // System.out.println(rb1.getLinearVelocity());
    if (tempdelta > 200) {
      if (inputs.isMouseButtonDown("0")) {
        Quad q = new Quad(100, 450, 10, 10);
        RigidBody2 rb = new RigidBody2(PhysicsShapeCreator.create(q));
        rb.setMass(1f);
        rb.applyCentralImpulse(new Vector2f(100f, 0f));
        space.addRigidBody(q, rb);
        defaultshader2.addObject(q);
        tempdelta = 0;
      }
      if (inputs.isMouseButtonDown("1")) {
        Quad q = new Quad(700, 450, 10, 10);
        RigidBody2 rb = new RigidBody2(PhysicsShapeCreator.create(q));
        rb.setMass(1f);
        rb.applyCentralImpulse(new Vector2f(-100f, 0f));
        space.addRigidBody(q, rb);
        defaultshader2.addObject(q);
        tempdelta = 0;
      }
    } else {
      tempdelta += delta;
    }

    space.update(delta);
    cam.update(delta);
  }
Пример #2
0
  @Override
  public void init() {
    initDisplay(new GLDisplay(), new DisplayMode(), new PixelFormat(), new VideoSettings());
    cam.setFlyCam(true);
    cam.translateTo(0f, 0f, 5);
    cam.rotateTo(0, 0);

    defaultshader2 =
        new Shader(
            ShaderLoader.loadShaderFromFile(
                "res/shaders/defaultshader.vert", "res/shaders/defaultshader.frag"));
    addShader2d(defaultshader2);

    space =
        new PhysicsSpace2(
            new EulerIntegration(),
            new SAP2(),
            new GJK2(new EPA2()),
            new LinearImpulseResolution(),
            new ProjectionCorrection(),
            new SimpleManifoldManager<Vector2f>());
    space.setGlobalGravitation(new Vector2f(0, 120));

    Quad ground = new Quad(400, 550, 300, 20);
    RigidBody2 rb = new RigidBody2(PhysicsShapeCreator.create(ground));
    space.addRigidBody(ground, rb);
    defaultshader2.addObject(ground);

    Quad q = new Quad(100, 450, 10, 10);
    RigidBody2 rb1 = new RigidBody2(PhysicsShapeCreator.create(q));
    rb1.setMass(1f);
    rb1.applyCentralImpulse(new Vector2f(100f, 0f));
    space.addRigidBody(q, rb1);
    defaultshader2.addObject(q);
  }