Пример #1
0
 @Override
 public void elementAdded(ListEvent<CharacterLevelFacade> e) {
   editor.cancelCellEditing();
   int i = e.getIndex();
   String c = levels.getClassTaken(levels.getElementAt(i)).getKeyName();
   finalLevelMap.put(c, i);
   // Do a full refresh as the previous max class level row may be affected
   fireTableDataChanged();
 }
Пример #2
0
 private void resetLevelMap() {
   finalLevelMap.clear();
   for (int i = levels.getSize() - 1; i >= 0; i--) {
     String c = levels.getClassTaken(levels.getElementAt(i)).getKeyName();
     if (!finalLevelMap.containsKey(c)) {
       finalLevelMap.put(c, i);
     }
   }
 }
Пример #3
0
 @Override
 @SuppressWarnings("unchecked")
 public List<TreeViewPath<SkillFacade>> getPaths(SkillFacade pobj) {
   List<Object> path = new ArrayList<Object>();
   int index = selectionModel.getMinSelectionIndex();
   if (index >= 0) {
     CharacterLevelFacade level = levels.getElementAt(index);
     path.add(levels.getSkillCost(level, pobj));
   }
   return Arrays.asList(createTreeViewPath(pobj, path.toArray()));
 }
Пример #4
0
 @Override
 public Object getValueAt(int rowIndex, int columnIndex) {
   if (rowIndex == levels.getSize()) {
     return null;
   }
   switch (columnIndex) {
     case 0:
       return rowIndex + 1;
     case 1:
       return levels.getHPGained(levels.getElementAt(rowIndex));
     case 2:
       ClassFacade c = levels.getClassTaken(levels.getElementAt(rowIndex));
       String classKey = c.getKeyName();
       if (finalLevelMap.get(classKey) == rowIndex) {
         return c.toString() + " (" + character.getClassLevel(c) + ")";
       }
       return c.toString();
     default:
       return null;
   }
 }
Пример #5
0
 @Override
 public Object getData(SkillFacade obj, int column) {
   if (selectionModel.isSelectionEmpty()) {
     switch (column) {
       case 0:
       case 1:
       case 4:
         return 0;
       case 2:
         return 0.0;
       case 3:
       case 5:
         return null;
       case 6:
         return obj.getSource();
       default:
         return null;
     }
   }
   int index = selectionModel.getMinSelectionIndex();
   CharacterLevelFacade level = levels.getElementAt(index);
   SkillBreakdown skillBreakdown = levels.getSkillBreakdown(level, obj);
   switch (column) {
     case 0:
       return skillBreakdown.total;
     case 1:
       return skillBreakdown.modifier;
     case 2:
       return skillBreakdown.ranks;
     case 3:
       return levels.getSkillCost(level, obj) == SkillCost.CLASS
           ? LanguageBundle.getString("in_yes")
           : //$NON-NLS-1$
           LanguageBundle.getString("in_no"); // $NON-NLS-1$
     case 4:
       return levels.getSkillCost(level, obj).getCost();
     case 5:
       return character.getInfoFactory().getDescription(obj);
     case 6:
       return obj.getSource();
     default:
       return null;
   }
 }