Пример #1
0
  public static void addSpellsToClassForLevels(
      PlayerCharacter pc, Domain d, PCClass aClass, int minLevel, int maxLevel) {
    if (aClass == null) {
      return;
    }

    for (int aLevel = minLevel; aLevel <= maxLevel; aLevel++) {
      Collection<Spell> domainSpells = pc.getSpellsIn(d.get(ObjectKey.DOMAIN_SPELLLIST), aLevel);
      for (Spell spell : domainSpells) {
        List<CharacterSpell> slist =
            pc.getCharacterSpells(aClass, spell, Globals.getDefaultSpellBook(), aLevel);
        boolean flag = true;

        for (CharacterSpell cs1 : slist) {
          flag = !(cs1.getOwner().equals(d));

          if (!flag) {
            break;
          }
        }

        if (flag) {
          CharacterSpell cs = new CharacterSpell(d, spell);
          cs.addInfo(aLevel, 1, Globals.getDefaultSpellBook());
          pc.addCharacterSpell(aClass, cs);
        }
      }
    }
  }
Пример #2
0
  /**
   * Sets the locked flag on a PC
   *
   * @param pc
   */
  public static void applyDomain(PlayerCharacter pc, Domain d) {
    ClassSource source = pc.getDomainSource(d);
    PCClass aClass = pc.getClassKeyed(source.getPcclass().getKeyName());
    if (aClass != null) {
      int maxLevel;

      for (maxLevel = 0; maxLevel < 10; maxLevel++) {
        if (pc.getSpellSupport(aClass).getCastForLevel(maxLevel, pc) == 0) {
          break;
        }
      }

      if (maxLevel > 0) {
        addSpellsToClassForLevels(pc, d, aClass, 0, maxLevel - 1);
      }

      if ((maxLevel > 1) && (aClass.getSafe(IntegerKey.KNOWN_SPELLS_FROM_SPECIALTY) == 0)) {
        DomainSpellList domainSpellList = d.get(ObjectKey.DOMAIN_SPELLLIST);
        final List<Spell> aList =
            pc.getAllSpellsInLists(Collections.singletonList(domainSpellList));

        for (Spell gcs : aList) {
          if (SpellLevel.getFirstLvlForKey(gcs, domainSpellList, pc) < maxLevel) {
            pc.setDomainSpellCount(aClass, 1);
            break;
          }
        }
      }
    }

    Collection<CDOMReference<Spell>> mods = d.getSafeListMods(Spell.SPELLS);
    for (CDOMReference<Spell> ref : mods) {
      Collection<Spell> spells = ref.getContainedObjects();
      Collection<AssociatedPrereqObject> assoc = d.getListAssociations(Spell.SPELLS, ref);
      for (AssociatedPrereqObject apo : assoc) {
        if (!PrereqHandler.passesAll(apo.getPrerequisiteList(), pc, d)) {
          continue;
        }
        for (Spell s : spells) {
          String book = apo.getAssociation(AssociationKey.SPELLBOOK);
          List<CharacterSpell> aList = pc.getCharacterSpells(aClass, s, book, -1);

          if (aList.isEmpty()) {
            Formula times = apo.getAssociation(AssociationKey.TIMES_PER_UNIT);
            CharacterSpell cs = new CharacterSpell(d, s);
            int resolvedTimes = times.resolve(pc, d.getQualifiedKey()).intValue();
            cs.addInfo(1, resolvedTimes, book);
            pc.addCharacterSpell(aClass, cs);
          }
        }
      }
    }
  }
Пример #3
0
  /**
   * Remove any spells granted by the domain to the class.
   *
   * @param pc The character.
   * @param domain The domain.
   * @param aClass The class which would have the spells allocated.
   */
  public static void removeSpellsFromClassForLevels(
      PlayerCharacter pc, Domain domain, PCClass aClass) {
    if (aClass == null) {
      return;
    }

    Collection<? extends CharacterSpell> characterSpells = pc.getCharacterSpells(aClass);
    for (CharacterSpell characterSpell : characterSpells) {
      if (characterSpell.getOwner() == domain) {
        pc.removeCharacterSpell(aClass, characterSpell);
      }
    }
  }