Пример #1
0
  /**
   * Needs documentation.
   *
   * @param pc update skills for this PC
   * @param aSkill Skill to update
   * @param aRank Number of ranks to add
   * @param aCost Cost of added ranks
   * @param langList Languages to be selected for a language skill
   * @param pcClass skills apply to this class
   * @return <code>true</code> for success TODO What about throwing on failure?
   */
  private boolean updatePCSkills(
      final PlayerCharacter pc,
      final Skill aSkill,
      final int aRank,
      final double aCost,
      List<Language> langList,
      final PCClass pcClass) {
    pc.addSkill(aSkill);

    boolean oldImporting = pc.isImporting();
    pc.setImporting(true);
    final String aString = SkillRankControl.modRanks(aRank, pcClass, true, pc, aSkill);
    pc.setImporting(oldImporting);

    if (aString.length() > 0) {
      Logging.errorPrint("SKILL: " + aString);
      return false;
    }

    // Add any supplied languages
    ChoiceManagerList<Language> controller =
        ChooserUtilities.getConfiguredController(aSkill, pc, null, new ArrayList<String>());
    for (Language lang : langList) {
      if (!controller.conditionallyApply(pc, lang)) {
        Logging.errorPrint("Failed to apply Language into Skill: " + lang.getLSTformat());
      }
    }

    //
    // Fix up the skill pools to reflect what we just spent.
    //
    double ptsToSpend = aCost;
    if (ptsToSpend >= 0.0) {
      for (PCLevelInfo info : pc.getLevelInfo()) {
        if (info.getClassKeyName().equals(pcClass.getKeyName())) {
          // We are spending this class' points.
          int remaining = info.getSkillPointsRemaining();
          if (remaining == 0) {
            continue;
          }
          int left = remaining - (int) Math.min(remaining, ptsToSpend);
          info.setSkillPointsRemaining(left);
          ptsToSpend -= (remaining - left);
          if (ptsToSpend <= 0) {
            break;
          }
        }
      }
    }
    return true;
  }
Пример #2
0
 public String encodeChoice(Language choice) {
   return choice.getKeyName();
 }
Пример #3
0
 @Override
 protected Language getObject() {
   Language t = new Language();
   t.setName("Language" + n++);
   return t;
 }
 @Override
 protected Language getObject() {
   Language wp = new Language();
   wp.setName("WP" + n++);
   return wp;
 }