@Override
  public void serveKeyReleased(int keyCode) {
    MultiplayerGame game = (MultiplayerGame) model.getGame();
    Player opponent = game.getOpponent();

    checkIfStop(keyCode, opponent);
  }
  @Override
  public void serveKeyPressed(int keyCode) {
    MultiplayerGame game = (MultiplayerGame) model.getGame();
    Player opponent = game.getOpponent();

    if (keyCode == Input.KEY_ESCAPE) {
      if (!game.isGameOver()) {
        game.setGameOver(true);
        game.setPlayerWon(true);
      }
    } else if (keyCode == Input.KEY_SPACE) {
      game.plantBomb(opponent);
    } else {
      checkIfMove(keyCode, opponent);
    }
  }